6272 次代码提交 (54aaeaae-f58f-462a-9ed8-8d50f4f66a4d)

作者 SHA1 备注 提交日期
GitHub 4913285a Merge pull request #1278 from Unity-Technologies/StackLit-Triplanar 6 年前
sebastienlagarde f0baa14d HDRP: StackLit Triplanar - handling of local and world correctly per attribute 6 年前
Antti Tapaninen 05bc2fef update gitsubmodule revisions 6 年前
GitHub 1cd7186d Merge pull request #1276 from Unity-Technologies/stacklit-support-planar 6 年前
Evgenii Golubev e7f0a6d1 Fix issues with light leaking in volumetric lighting 6 年前
sebastienlagarde 44ad647c Add support for triplanar + handle local/world space 6 年前
Frédéric Vauchelles dd47524a Removed iteration blending for linear raymarching 6 年前
Evgenii Golubev b8dccc9d Add comments 6 年前
GitHub 6dfee119 Merge pull request #1275 from Unity-Technologies/stacklit 6 年前
Frédéric Vauchelles 833ae271 Update iblR remapping for cubemap only 6 年前
sebastienlagarde 0ddaf44e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
Evgenii Golubev 2e234638 Fix light leaking due to texture suballocation 6 年前
Thomas 9d376773 Typo fix 6 年前
GitHub 4431a85e Merge pull request #1274 from Unity-Technologies/LW-Keep-master-compiling-with-2018.1 6 年前
Felipe Lira 9a5ecd7b Added Forward renderer. Changes ScriptableRenderPass interface. 6 年前
Frédéric Vauchelles 045dee67 (wip) Added linear blending for proxy mode 6 年前
Evgenii Golubev 4c75cacd Port VBuffers to the RTHandle system 6 年前
Thomas 19caf308 Fixed HDR ColorParameter 6 年前
sebastienlagarde 1aab1b89 LW: Keep master compiling with 2018.1 6 年前
Felipe Lira 998892b5 Converted ShadowPass to the new ScriptableRenderPass 6 年前
Frédéric Vauchelles d8df9bad Fix linear raymarching 6 年前
Evgenii Golubev 3112d459 Reduce the time spent on LDS bank conflicts from 15% to 8% 6 年前
Thomas e06c7278 Added support for instantiated volume profiles in the inspector 6 年前
GitHub f1636a3c Merge pull request #1273 from Unity-Technologies/feature/MaxProbeLimit 6 年前
Felipe Lira 05b422c1 Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 6 年前
GitHub 820a2353 Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization 6 年前
Frédéric Vauchelles 7df2f723 Refactoring and adding linear raymarch for Hiz and proxy 6 年前
Evgenii Golubev f1877508 Update GetRenderTargetAutoName() to support volume textures 6 年前
Frédéric Vauchelles 68db6753 Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property 6 年前
Thomas 73b7cf92 Proper singleton initialization 6 年前
Aleksandr Kirillov 48b18113 Addressed code review feedback. 6 年前
GitHub cb320925 Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings 6 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 6 年前
Evgenii Golubev 32c0fc42 Port integral and density buffers to the RTHandle system 6 年前
GitHub 149931ff Merge pull request #1272 from Unity-Technologies/update-licenses 6 年前
Felipe Lira d426889d Added shader stripping settings for the pipeline. 6 年前
Aleksandr Kirillov 1f4e5415 Added explicit load and store actions to all SetRenderTarget commands. 6 年前
Frédéric Vauchelles 902a250a Removed duplicated code 6 年前
Evgenii Golubev abc8a329 Add a comment 6 年前
Peter Bay Bastian 25ec0ece Update licenses and add CONTRIBUTIONS 6 年前
Felipe Lira 533beaae Merge branch 'master' into LWRP 6 年前
Frédéric Vauchelles 1616254e Fix PS4 shader compile issue 6 年前
Evgenii Golubev 4647677c Improve the quality of normal encoding 6 年前
GitHub 231beaa3 Merge pull request #1269 from Unity-Technologies/LWRP 6 年前
Frédéric Vauchelles 6a14305e Merge branch 'master' into feature/SSR 6 年前
Evgenii Golubev 0be42a4f Use correct terminology: rename "asymmetry" -> "anisotropy" 6 年前
GitHub e782fc6d Update the HDRP changelog 6 年前
sebastienlagarde b1e7249e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
GitHub 3845c0cb Merge pull request #1268 from Unity-Technologies/volumetric-lighting-updates 6 年前
GitHub 49988c37 Merge pull request #1265 from EvgeniiG/master 6 年前