Martin Thorzen
|
50036920
|
Added functionality to double click on a subgraph node to open it up in a new shader graph window
|
7 年前 |
GitHub
|
91b5a7ad
|
Merge pull request #233 from Unity-Technologies/node-bugfixes
Node bugfixes
|
7 年前 |
GitHub
|
f39faa6c
|
Merge pull request #237 from Unity-Technologies/disable-resizing-in-preview-node
[FIX] Disabled the resizing of preview node.
|
7 年前 |
Peter Bay Bastian
|
a4d1c27d
|
Merge branch 'master' into node-bugfixes
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
|
7 年前 |
Martin Thorzen
|
5f331eda
|
[FIX] Disabled the resizing of preview node.
|
7 年前 |
Matt Dean
|
d5db5366
|
Fix Transform node bitangent usage
|
7 年前 |
GitHub
|
caaf7a64
|
Merge pull request #236 from Unity-Technologies/splitting-up-uss-files
Splitting up uss files
|
7 年前 |
Martin Thorzen
|
6ad87d77
|
Split up ScreenPositionSlotControl into its own .USS file
|
7 年前 |
Matt Dean
|
e36aeb23
|
Transform Triplanar normal output to tangent space
|
7 年前 |
Martin Thorzen
|
7b5ca064
|
Merge with master
|
7 年前 |
Matt Dean
|
ba7e5c3b
|
Whiteout blend method for Triplanar node normal mode
|
7 年前 |
GitHub
|
e6be5cc8
|
Merge pull request #232 from keijiro/step-args
Easy-to-understand slot names for Step node.
|
7 年前 |
Matt Dean
|
295b3e44
|
Add type colours for Boolean and Cubemap
Fixes #221
|
7 年前 |
GitHub
|
e621117d
|
Merge pull request #231 from keijiro/fix-222
Fix for issue #222
|
7 年前 |
Keijiro Takahashi
|
a3b44dd5
|
Fix for issue #222
Changed to use correct dimensions in declarations of properties.
|
7 年前 |
Keijiro Takahashi
|
2dfb9d77
|
Easy-to-understand names for step function arguments.
|
7 年前 |
Matt Dean
|
6cb97136
|
Update Is NaN node for GLES and D3D
Fixes #218
|
7 年前 |
GitHub
|
a1c15f0d
|
Merge pull request #229 from Unity-Technologies/safer-callbacks
Safer callbacks
|
7 年前 |
Peter Bay Bastian
|
c9173f20
|
Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate.
|
7 年前 |
Peter Bay Bastian
|
0b99046c
|
Fix issue causing deserialization to fail
|
7 年前 |
GitHub
|
e986db46
|
Merge pull request #223 from Unity-Technologies/tim-fixes
Tim fixes
|
7 年前 |
Tim Cooper
|
b5bf1073
|
Add API so that we can find the type of subshaders that can be added.
|
7 年前 |
GitHub
|
dbef85a4
|
Merge pull request #226 from Unity-Technologies/build/automation
Build automation
|
7 年前 |
Tim Cooper
|
27b8deec
|
Add API for modification of embedded supported subshaders
|
7 年前 |
GitHub
|
6dfcd844
|
Merge pull request #227 from Unity-Technologies/node-bugfixes
Update documentation links
|
7 年前 |
Matt Dean
|
98f88207
|
Update documentation links
Math/Derivatives
Math/Interpolation
Math/Range
|
7 年前 |
Tim Cooper
|
8dc99cbc
|
*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
|
7 年前 |
Matt Dean
|
5b6fd3d8
|
Fixes to Matrix 2 definition
|
7 年前 |
Matt Dean
|
7c973636
|
Merge branch 'master' into node-bugfixes
|
7 年前 |
Tim Cooper
|
000afbf2
|
Remove unneeded files
|
7 年前 |
Martin Thorzen
|
324ad522
|
Updated the settings visual element for nodes
|
7 年前 |
GitHub
|
d2945014
|
Merge pull request #219 from keijiro/screenspace-slot
Addition of ScreenPositionSlotControlView
|
7 年前 |
Matt Dean
|
3df359f2
|
Merge branch 'master' into node-matrix
|
7 年前 |
Alex Lian
|
6a2d4b34
|
Cleanup local build.py to utilize central scripts
Centralize the copying actions so we can better deal with the build edge cases in one spot.
|
7 年前 |
Tim Cooper
|
3b150ad9
|
Add Shadow / depth passes to lightweight unlit master node.
|
7 年前 |
Martin Thorzen
|
77b49204
|
Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu.
|
7 年前 |
GitHub
|
b9b93c1c
|
Merge pull request #215 from keijiro/improve-artnodes
Improvements to artistic nodes.
|
7 年前 |
Matt Dean
|
9e6e6e30
|
Revert uneeded changes
|
7 年前 |
Alex Lian
|
1f1622ac
|
Build automation
Add basic script for build automation needs for ShaderGraph
|
7 年前 |
Tim Cooper
|
025d9ffb
|
UVNode now outputs vector4 UV's
|
7 年前 |
Martin Thorzen
|
4334f8e2
|
Split up MaterialGraph.USS file into multiple USS files for better organization.
|
7 年前 |
Matt Dean
|
173b189a
|
Delete temporary graph
|
7 年前 |
Jens Holm
|
f19eae8b
|
Split handling of resize in ResizeSideHandle into each direction
|
7 年前 |
Matt Dean
|
e20fd08b
|
Fix matrix defaults
|
7 年前 |
Matt Dean
|
6298bd34
|
Add axis selection to Matrix Split and Construction nodes
|
7 年前 |
Matt Dean
|
da78abd3
|
Added Matrix Construction node
|
7 年前 |
Matt Dean
|
a6899bcf
|
Combine and Split node fixes
|
7 年前 |
Matt Dean
|
e9026c65
|
Fix implicit conversion check for non dynamic casts
|
7 年前 |
Matt Dean
|
dc41a21f
|
Add Matrix Split node
|
7 年前 |
Matt Dean
|
394859b7
|
Remove old matrix multiply nodes
|
7 年前 |