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} |
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static string Unity_Smoothstep( |
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[Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector A, |
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[Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector B, |
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[Slot(2, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector T, |
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[Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector Edge1, |
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[Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector Edge2, |
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[Slot(2, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector In, |
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Out = smoothstep(A, B, T); |
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Out = smoothstep(Edge1, Edge2, In); |
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}";
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} |
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} |