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public override void UpdateNodeAfterDeserialization() |
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{ |
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AddSlot(new Vector2MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector2.zero)); |
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AddSlot(new Vector4MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector2.zero)); |
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RemoveSlotsNameNotMatching(new[] { OutputSlotId }); |
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} |
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