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Merge pull request #227 from Unity-Technologies/node-bugfixes

Update documentation links
/main
GitHub 6 年前
当前提交
6dfcd844
共有 14 个文件被更改,包括 70 次插入0 次删除
  1. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXNode.cs
  2. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXYNode.cs
  3. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDYNode.cs
  4. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Interpolation/InverseLerpNode.cs
  5. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Interpolation/LerpNode.cs
  6. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Interpolation/SmoothstepNode.cs
  7. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/ClampNode.cs
  8. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/FractionNode.cs
  9. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/MaximumNode.cs
  10. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/MinimumNode.cs
  11. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/OneMinusNode.cs
  12. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/RandomRangeNode.cs
  13. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/RemapNode.cs
  14. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/SaturateNode.cs

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXNode.cs


name = "DDX";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/DDX-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_DDX", BindingFlags.Static | BindingFlags.NonPublic);

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXYNode.cs


name = "DDXY";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/DDXY-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_DDXY", BindingFlags.Static | BindingFlags.NonPublic);

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDYNode.cs


name = "DDY";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/DDY-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_DDY", BindingFlags.Static | BindingFlags.NonPublic);

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Interpolation/InverseLerpNode.cs


name = "Inverse Lerp";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Inverse-Lerp-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_InverseLerp", BindingFlags.Static | BindingFlags.NonPublic);

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Interpolation/LerpNode.cs


name = "Lerp";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Lerp-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Lerp", BindingFlags.Static | BindingFlags.NonPublic);

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Interpolation/SmoothstepNode.cs


name = "Smoothstep";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Smoothstep-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Smoothstep", BindingFlags.Static | BindingFlags.NonPublic);

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/ClampNode.cs


name = "Clamp";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Clamp-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Clamp", BindingFlags.Static | BindingFlags.NonPublic);

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/FractionNode.cs


name = "Fraction";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Fraction-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Fraction", BindingFlags.Static | BindingFlags.NonPublic);

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/MaximumNode.cs


name = "Maximum";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Maximum-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Maximum", BindingFlags.Static | BindingFlags.NonPublic);

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/MinimumNode.cs


name = "Minimum";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Minimum-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Minimum", BindingFlags.Static | BindingFlags.NonPublic);

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/OneMinusNode.cs


name = "One Minus";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/One-Minus-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_OneMinus", BindingFlags.Static | BindingFlags.NonPublic);

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/RandomRangeNode.cs


name = "Random Range";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Random-Range-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_RandomRange", BindingFlags.Static | BindingFlags.NonPublic);

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/RemapNode.cs


name = "Remap";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Remap-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Remap", BindingFlags.Static | BindingFlags.NonPublic);

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/SaturateNode.cs


name = "Saturate";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Saturate-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Saturate", BindingFlags.Static | BindingFlags.NonPublic);

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