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[Slot(1, Binding.None)] Vector1 G, |
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[Slot(2, Binding.None)] Vector1 B, |
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[Slot(3, Binding.None)] Vector1 A, |
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[Slot(4, Binding.None)] out Vector4 RGBA) |
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[Slot(4, Binding.None)] out Vector4 RGBA, |
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[Slot(5, Binding.None)] out Vector3 RGB, |
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[Slot(6, Binding.None)] out Vector2 RG) |
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RGB = Vector3.zero; |
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RG = Vector2.zero; |
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RGB = float3(R, G, B); |
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RG = float2(R, G); |
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} |
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";
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} |