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Add API so that we can find the type of subshaders that can be added.

/main
Tim Cooper 6 年前
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b5bf1073
共有 1 个文件被更改,包括 5 次插入0 次删除
  1. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/MasterNode.cs

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/MasterNode.cs


{
get { return PreviewMode.Preview3D; }
}
public Type supportedSubshaderType
{
get { return typeof(T); }
}
public IEnumerable<T> subShaders
{

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