Math/Derivatives Math/Interpolation Math/Range
name = "DDX";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/DDX-Node"; }
protected override MethodInfo GetFunctionToConvert()
return GetType().GetMethod("Unity_DDX", BindingFlags.Static | BindingFlags.NonPublic);
name = "DDXY";
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/DDXY-Node"; }
return GetType().GetMethod("Unity_DDXY", BindingFlags.Static | BindingFlags.NonPublic);
name = "DDY";
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/DDY-Node"; }
return GetType().GetMethod("Unity_DDY", BindingFlags.Static | BindingFlags.NonPublic);
name = "Inverse Lerp";
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Inverse-Lerp-Node"; }
return GetType().GetMethod("Unity_InverseLerp", BindingFlags.Static | BindingFlags.NonPublic);
name = "Lerp";
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Lerp-Node"; }
return GetType().GetMethod("Unity_Lerp", BindingFlags.Static | BindingFlags.NonPublic);
name = "Smoothstep";
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Smoothstep-Node"; }
return GetType().GetMethod("Unity_Smoothstep", BindingFlags.Static | BindingFlags.NonPublic);
name = "Clamp";
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Clamp-Node"; }
return GetType().GetMethod("Unity_Clamp", BindingFlags.Static | BindingFlags.NonPublic);
name = "Fraction";
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Fraction-Node"; }
return GetType().GetMethod("Unity_Fraction", BindingFlags.Static | BindingFlags.NonPublic);
name = "Maximum";
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Maximum-Node"; }
return GetType().GetMethod("Unity_Maximum", BindingFlags.Static | BindingFlags.NonPublic);
name = "Minimum";
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Minimum-Node"; }
return GetType().GetMethod("Unity_Minimum", BindingFlags.Static | BindingFlags.NonPublic);
name = "One Minus";
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/One-Minus-Node"; }
return GetType().GetMethod("Unity_OneMinus", BindingFlags.Static | BindingFlags.NonPublic);
name = "Random Range";
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Random-Range-Node"; }
return GetType().GetMethod("Unity_RandomRange", BindingFlags.Static | BindingFlags.NonPublic);
name = "Remap";
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Remap-Node"; }
return GetType().GetMethod("Unity_Remap", BindingFlags.Static | BindingFlags.NonPublic);
name = "Saturate";
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Saturate-Node"; }
return GetType().GetMethod("Unity_Saturate", BindingFlags.Static | BindingFlags.NonPublic);