Matt Dean
5f368a29
Move old Artistic nodes back to WIP folder
7 年前
Matt Dean
4d3bb030
Rename BlendMode
7 年前
Matt Dean
8cdf0c8f
Move BlendModesEnum
7 年前
Matt Dean
b60e8b5a
Update Blend node
7 年前
Matt Dean
484cbca7
Renamed Blend node
7 年前
Tim Cooper
d2e30d64
Update right click menu.
7 年前
Matt Dean
a19f5b15
Moved BlendMode node
7 年前
Peter Bay Bastian
da0d10c8
Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame)
7 年前
Tim Cooper
2f0a0145
Remove layer graph + remap graph for beta1
7 年前
Peter Bay Bastian
c421de0a
Update use of EdgeControl to non-obsolete properties
7 年前
Peter Bay Bastian
4a06bed4
Remove last bit of toolbar
7 年前
Peter Bay Bastian
02e4d882
Move "update asset" button to blackboard
7 年前
Peter Bay Bastian
90868fe3
Move "convert to subgraph" to context menu
7 年前
Peter Bay Bastian
b4404ee6
Remove preview rate limitation button
7 年前
Peter Bay Bastian
2c5ae2d4
Move "Copy shader" into context menu
7 年前
Peter Bay Bastian
128c6db4
Add sub-graphs to node search menu
7 年前
Peter Bay Bastian
25b4e7b2
Remove GeneratedShader
7 年前
Peter Bay Bastian
1cf9ffde
Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]`
7 年前
Peter Bay Bastian
e91932f8
Node selector / search
7 年前
Tim Cooper
e26f02bc
remove non needed logs
7 年前
GitHub
4914124a
Merge pull request #627 from Unity-Technologies/Branch_FixWireFrameAndBGColor
Fix wireframe and bg color
7 年前
Julien Ignace
b8a4b09f
- Fixed simple wireframe mode (shaded wireframe still does not work for now)
- Handled Background color correctly in HDRP
7 年前
GitHub
eb65ca3d
Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial
Reverted DefaultHDMaterial to be opaque instead of transparent.
7 年前
Julien Ignace
6c624a86
Reverted DefaultHDMaterial to be opaque instead of transparent.
7 年前
GitHub
90ff0b6e
Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes
Disabled all profiling cameras in some scenes to avoid them to be ren…
7 年前
Julien Ignace
182cb19b
Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily.
7 年前
GitHub
d45213dd
Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
Renamed TilePass to LightLoop where relevant.
7 年前
Julien Ignace
d50d5989
Post merge fix
7 年前
Julien Ignace
92a18712
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/LightingData.asset
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-1.exr
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-2.exr
# ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
GitHub
1e9184b9
Merge pull request #621 from Unity-Technologies/feature/realtimeCubemap
Small fixes and cleaning
7 年前
GitHub
da3dc10a
Merge pull request #623 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Remy
a347dad5
Add Lit Detail and Emission graphic tests
7 年前
Julien Ignace
40fdbce8
Updated realtime cubemap scene baked data.
7 年前
Evgenii Golubev
a38815ea
Remove unused variable
7 年前
Remy
78acef98
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Julien Ignace
5a107310
Renamed TilePass to LightLoop
7 年前
Evgenii Golubev
f1b9bce7
Avoid the warning about division by 0
7 年前
GitHub
e637d98f
Merge pull request #618 from Unity-Technologies/fix/refractionSampling
[Refraction] Fix refraction sampling
7 年前
Evgenii Golubev
3855ba0c
Remove redundant normalization
7 年前
Remy
539d3115
Add detail mask test in lit_features
7 年前
GitHub
8237c917
Add a comment
7 年前
GitHub
068c155a
Merge pull request #620 from EvgeniiG/master
Optimize divergent execution of the anisotropic GGX
7 年前
Evgenii Golubev
f3c7dd5c
Optimize divergent execution of the anisotropic GGX
If the tile has any pixels with anisotropic GGX, we evaluate the entire tile with anisotropic GGX rather than first evaluating pixels with anisotropic GGX and then pixels with isotropic GGX.
Before
; --- Statistics for Deferred.compute on GCN (Pitcairn) ---
; SGPRs: 92 out of 104 used
; VGPRs: 128 out of 256 used
; LDS: 0 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 2676 ALU, 183 Control Flow, 50 TFETCH
After
; --- Statistics for Deferred.compute on GCN (Pitcairn) ---
; SGPRs: 94 out of 104 used
; VGPRs: 128 out of 256 used
; LDS: 0 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 2583 ALU, 183 Control Flow, 50 TFETCH
7 年前
GitHub
c5c6089a
Merge pull request #619 from EvgeniiG/master
Reintroduce EvaluateBSDF_Area()
7 年前
Evgenii Golubev
96f00c6c
Add a comment
7 年前
Evgenii Golubev
c1f921e2
Update comment
7 年前
Evgenii Golubev
aa8b5a9c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
09d6788b
Update comment
7 年前
GitHub
af3e20a0
Merge pull request #617 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Remy
fd20358f
Add Lit BentNormal template image
7 年前