GitHub
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e4f4d59f
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Update README.md
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6 年前 |
Nerites
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9b69a952
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Merge xrconfig branch into xrsettings
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6 年前 |
Tim Cooper
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168cdcb4
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Add ShaderGraph MathNode tests
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7 年前 |
Nerites
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cc9ae6f7
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
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7 年前 |
sebastienlagarde
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9d1cc626
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Remove Editor-only code from the PS4 build
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7 年前 |
Tim Cooper
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5517ed97
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Fix the manifest to include tests + remove project version
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7 年前 |
sebastienlagarde
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a7cc2ef6
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Fix issue with indirect color and color temperature not take into account
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7 年前 |
Tim Cooper
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8406655d
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Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
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7 年前 |
Tim Cooper
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893f84e9
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Add warnings as errors to test projects + fix issues
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7 年前 |
GitHub
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7d8789d6
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Merge pull request #1458 from Unity-Technologies/sg/fix-subgraph-properties
Fix texture and boolean property types in subgraphs
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7 年前 |
GitHub
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a03a53f4
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Merge pull request #1631 from Unity-Technologies/fix/Gizmo6FacesBox-folder
Moving Gizmo6FacesBox to Editor folder
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7 年前 |
RSlysz
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9a03990d
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Merge remote-tracking branch 'origin/master' into fix/Gizmo6FacesBox-folder
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7 年前 |
GitHub
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c90d55e9
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Merge pull request #1629 from Unity-Technologies/fix/warning-introduced-by-refactor-reflection-probe-UI
Fix warnings introduced by ReflectionProbe UI refactor
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7 年前 |
RSlysz
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39187ff0
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Moving Gizmo6FacesBox to Editor folder
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7 年前 |
Tim Cooper
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b0754411
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Fix issue in test framework image compare
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7 年前 |
RSlysz
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3128e9a5
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Fix warnings
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7 年前 |
Tim Cooper
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818d7c51
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Update test template images
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7 年前 |
GitHub
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08168975
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Merge pull request #1627 from Unity-Technologies/feature/HDReflectionProbe-refactor-inspector2
Missing changelog for ReflectionProbe refactor
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7 年前 |
RSlysz
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52548de2
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update changelog
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7 年前 |
GitHub
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d6454abc
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Merge pull request #1626 from Unity-Technologies/feature/HDReflectionProbe-refactor-inspector2
Remove editor token
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7 年前 |
RSlysz
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66a8b9b3
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Remove editor token
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7 年前 |
Peter Bay Bastian
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358cdac8
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Fix texture and boolean property types in subgraphs
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7 年前 |
GitHub
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73e0bd06
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Merge pull request #1622 from Unity-Technologies/feature/HDReflectionProbe-refactor-inspector
Feature/hd reflection probe refactor inspector
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7 年前 |
Felipe Lira
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942e4976
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updated release notes
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7 年前 |
GitHub
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2801eb36
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Merge pull request #1568 from Unity-Technologies/sg/fix-dielectric-specular-control
Fix dielectric specular control
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7 年前 |
Matt Dean
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1c4c0d09
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Merge branch 'master' into sg/fix-dielectric-specular-control
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7 年前 |
Felipe Lira
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01cbf4cf
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Updated release notes
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7 年前 |
GitHub
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17a341ee
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Merge pull request #1580 from Unity-Technologies/sg/fix-hd-meta-code-cuplication
Fix duplication of code from Surf to Vert in HDPBR Subshader meta generation
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7 年前 |
Matt Dean
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1b3f1ca2
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Merge branch 'master' into sg/fix-hd-meta-code-cuplication
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7 年前 |
Felipe Lira
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0c72ef0f
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Updated postprocessing pinned revision
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7 年前 |
GitHub
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43fc02ed
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Merge pull request #1619 from Unity-Technologies/hdrp/material-upgrader
Material upgrader fixes
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7 年前 |
Remy
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5cc111b3
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Merge branch 'master' into hdrp/material-upgrader
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7 年前 |
Felipe Lira
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4efe7926
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Fixed VR postfx rendering.
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7 年前 |
Remy
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0ec2b280
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Don't set white color for emissive if emissive is checked of in the source materials.
Add smoothness and metallic remap
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7 年前 |
sebastienlagarde
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17fc0b8a
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Fix issue with asset processor
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7 年前 |
sebastienlagarde
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437896d1
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update changelog
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7 年前 |
GitHub
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89a5e8c9
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Merge pull request #1557 from Unity-Technologies/HDRP-Tests
Automatic lightmapping at build and test run in editor for labeled scenes.
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7 年前 |
GitHub
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4790e09b
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Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug
Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
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7 年前 |
sebastienlagarde
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9f29886d
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Update comment and changelog
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7 年前 |
sebastienlagarde
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acce4895
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Merge branch 'master' into DisableFogWithDiffsueAndSpecularDebug
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7 年前 |
GitHub
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adaab50a
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Merge pull request #1612 from Unity-Technologies/LightUnits
HDRP: Add extra Light units (Candela, Luminance)
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7 年前 |
Paul Melamed
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1fc5aacc
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adressed PR comments
moved DecalProjector transform update check to LateUpdate so it works correctly when attached to bones.
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6 年前 |
sebastienlagarde
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905e4624
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Fix emissive mesh color
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7 年前 |
Paul Melamed
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d39437c1
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Cleaned up PR
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7 年前 |
sebastienlagarde
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432deee6
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Fix convertion when in editor + fix color temperature with GI static
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7 年前 |
Nerites
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386f0a0d
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Added XRGConfig struct which should be used as SRP's interface with XR
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7 年前 |
Antoine Lelievre
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832089b8
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Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
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7 年前 |
Remy
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540d190a
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Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
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7 年前 |
Paul Melamed
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141afc6f
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Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
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7 年前 |
sebastienlagarde
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7934a87a
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Merge branch 'master' into LightUnits
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7 年前 |