ld.color.green *= cct.g;
ld.color.blue *= cct.b;
ld.indirectColor = add.affectDiffuse ? LightmapperUtils.ExtractIndirect(l) : LinearColor.Black();
ld.indirectColor.red *= cct.r;
ld.indirectColor.green *= cct.g;
ld.indirectColor.blue *= cct.b;
// Note that the HDRI is correctly integrated in the GlobalIllumination system, we don't need to do anything regarding it.