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- Support correctly scene selection for alpha tested object |
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- Add per light shadow mask mode control (i.e shadow mask distance and shadow mask). It use the option NonLightmappedOnly |
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- Add geometric filtering to Lit shader (allow to reduce specular aliasing) |
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- Allow to double click on a render pipeline asset to setup it automatically in GraphicSettings |
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- Add shortcut to create DensityVolume and PlanarReflection in hierarchy |
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- Add a DefaultHDMirrorMaterial material for PlanarReflection |
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- Added a script to be able to upgrade material to newer version of HDRP |
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