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public Vector3 boxSideFadePositive = Vector3.one; |
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public Vector3 boxSideFadeNegative = Vector3.one; |
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#if UNITY_EDITOR
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//editor value that need to be saved for easy passing from simplified to advanced and vice et versa
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// /!\ must not be used outside editor code
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[SerializeField] private Vector3 editorAdvancedModeBlendDistancePositive; |
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[SerializeField] private Vector3 editorAdvancedModeBlendNormalDistanceNegative; |
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[SerializeField] private float editorSimplifiedModeBlendNormalDistance; |
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[SerializeField] private bool editorAdvancedModeEnabled; |
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#endif
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public ReflectionProxyVolumeComponent proxyVolumeComponent; |
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