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update changelog

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RSlysz 6 年前
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共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2
      com.unity.render-pipelines.high-definition/CHANGELOG.md

2
com.unity.render-pipelines.high-definition/CHANGELOG.md


- Add an option to generate an emissive mesh for area lights (currently rectangle light only). The mesh fits the size, intensity and color of the light.
- Add an option to the HDRP asset to increase the resolution of volumetric lighting.
- Add additional ligth unit support for punctual light (Lumens, Candela) and area lights (Lumens, Luminance)
- Add dedicated Gizmo for the box Influence volume of HDReflectionProbe / PlanarReflectionProbe
### Changed
- Re-enable shadow mask mode in debug view

- Rename positionWS to positionRWS (Camera relative world position) at a lot of places (mainly in interpolator and FragInputs). In case of custom shader user will be required to update their code.
- Rename positionWS, capturePositionWS, proxyPositionWS, influencePositionWS to positionRWS, capturePositionRWS, proxyPositionRWS, influencePositionRWS (Camera relative world position) in LightDefinition struct.
- Improve the quality of trilinear filtering of density volume textures.
- Improve UI for HDReflectionProbe / PlanarReflectionProbe
### Fixed
- Fix contact shadows applied on transmission

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