Felipe Lira
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4c947d69
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Create custom light inspector for lightweight pipeline.
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7 年前 |
Felipe Lira
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8c9baae9
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Fixed points lights that were wrongfully lit when additional pixels lights were zero.
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7 年前 |
Felipe Lira
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ee5a618b
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Added code to make BeforeTransparent postfx work. We need a way to check when the effect is enabled to properly make it work.
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7 年前 |
Andre McGrail
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8b5b9ea5
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Added test 041_Lighting_BasicArea for area light
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7 年前 |
Andre McGrail
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2978ddd1
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Fixed test 040_UpgradeScene FBX import options
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7 年前 |
Andre McGrail
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67918a7b
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Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe
Added touch support for the LWpipeSwitcher script
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7 年前 |
Felipe Lira
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e8bd18b1
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Removed attenuation texture from project.
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7 年前 |
Felipe Lira
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dc533887
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Fixed light sorting popping. Changed the way main light is computed. It can only be a directional light or a light that casts shadow.
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7 年前 |
Felipe Lira
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9ac0c202
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fixed bug in vertex light count
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7 年前 |
Felipe Lira
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35a2a905
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Fixed bug in vertex lighting caused by casting due to typo.
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7 年前 |
Andre McGrail
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50cc3b9d
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Added debugging scene for PBR shader and lighting
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7 年前 |
Felipe Lira
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ac7847d3
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Fixed type in SPECULAR_SETUP keyword
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7 年前 |
Felipe Lira
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8f6a326d
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Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor.
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7 年前 |
Andre McGrail
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4970e7fa
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Added debugging scene for specular issue
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7 年前 |
Andre McGrail
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c06a72c0
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Tweaks to existing tests
Setup both particle tests(29 & 37) to work in the edit mode test
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7 年前 |
Andre McGrail
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2e3bce5f
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Switched terrain scene over to the Lightweight shader
Added meta files
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7 年前 |
Felipe Lira
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c06f7217
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Added support to bumpmap scale.
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7 年前 |
Felipe Lira
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2b0043df
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fixed lightmap sampling in terrain standard shader.
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7 年前 |
Felipe Lira
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7cad2ae7
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Small fix
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7 年前 |
Felipe Lira
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637f73f9
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Fixed alpha issues in scene camera.
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7 年前 |
Andre McGrail
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ba821dcf
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
Andre McGrail
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37a9b54a
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Updated test 028 CustomPostProcessing
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7 年前 |
Felipe Lira
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d6f0dcaf
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Fixed the issues that was causing the direcitonal lightmaps to be overbright.
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7 年前 |
Felipe Lira
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0692cac2
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Fixed issues that was causing the renderbuffers imcomplete error on opengl.
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7 年前 |
Felipe Lira
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22a9b447
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updated lightweight standard material
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7 年前 |
Felipe Lira
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90a62e55
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Fixed spot cookies.
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7 年前 |
Felipe Lira
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61a02f4b
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Fixed compiler error when using _NORMALMAP with standard particles.
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7 年前 |
Felipe Lira
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ced47738
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Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion.
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7 年前 |
Andre McGrail
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0ec73af5
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Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working)
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7 年前 |
Andre McGrail
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02e4f272
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Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader
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7 年前 |
Andre McGrail
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929e0de8
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Added test scene for Directional Lightmap
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7 年前 |
Felipe Lira
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b1356299
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Added unlit pass rendering for opaque objects.
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7 年前 |
Felipe Lira
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64c4168e
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Added support to spot light cookies.
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7 年前 |
sebastienlagarde
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3f72173b
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Fix issue with wrong blend hierarchy used
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7 年前 |
sebastienlagarde
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e2537ce0
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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7 年前 |
sebastienlagarde
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5fab912f
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code
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7 年前 |
sebastienlagarde
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c0b5b529
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HDRenderPipeline: Fix issue with accumate light not accumulating correctly
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7 年前 |
sebastienlagarde
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6c9a5ca6
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support
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7 年前 |
sebastienlagarde
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bc558cb7
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HDRenderPipeline: Rename ImageBasedLighting to IndirectLighting
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7 年前 |
Frédéric Vauchelles
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862ddcdd
|
Updated tests
|
7 年前 |
sebastienlagarde
|
687e2270
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fix aggregateLighting typo
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7 年前 |
Frédéric Vauchelles
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a1b6f2fd
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Restored basic BC6H compression
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7 年前 |
sebastienlagarde
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1d286a5e
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Refactor after feedback of the PR
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7 年前 |
Frédéric Vauchelles
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317de042
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Use the texture count instead of hash to detect runtime updates for textures
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7 年前 |
sebastienlagarde
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a03ef23d
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code
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7 年前 |
Sebastien Lagarde
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c368db5a
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HDRenderPipeline: Add support for light specular color tint
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7 年前 |
Frédéric Vauchelles
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2fb41866
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(wip) Added BC6H fast encode
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7 年前 |
Sebastien Lagarde
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aab7798a
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HDRenderPipeline: Add refraction cubemap support
- Just a draft, don't work correctly
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7 年前 |
Frédéric Vauchelles
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5d435f0e
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Test scene for realtime cubemaps
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7 年前 |
Sebastien Lagarde
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935bfd9b
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HDRenderPipeline: Refactor LightLoop glue code
- add a "Lighting" structure in material that replace LightAccumulator
- use it in all prototype
- Material now apply the weights
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7 年前 |