5763 次代码提交 (4474977e-0757-4965-a092-1935c614ca7f)

作者 SHA1 备注 提交日期
Frédéric Vauchelles f3b17b2a Fixed debug issue 6 年前
Felipe Lira 0a312f93 Some files were not saved in the editor and were missing from last commit. 6 年前
GitHub dadee06e Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes 6 年前
Frédéric Vauchelles 7c52d2d3 Renamed Flags.ForceUpdate => Flags.EditorForceUpdate 6 年前
Felipe Lira 35cef52a Fixed shader include paths 6 年前
Remy 5033b09a Add init function for HD Camera data. When the additional camera data is created on a camera it now correclty grabs the clear flags. 6 年前
sebastienlagarde 173086c6 Enable Additional component in UI 6 年前
GitHub 915767d4 Merge pull request #1084 from Unity-Technologies/LW-DistortionPass 6 年前
Frédéric Vauchelles 2169fc40 Added debug hints 6 年前
GitHub e8edce37 Merge pull request #1169 from Unity-Technologies/API-validation-improvement 6 年前
Frédéric Vauchelles d658c0d9 Updated ScreenSpaceRefractionEditor 6 年前
GitHub 7de1c96d Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2 6 年前
Frédéric Vauchelles c409dd0c Updated changelog 6 年前
Sebastien Lagarde dcd13b1a HDRenderPipeline: Remove a warning 6 年前
GitHub 87b74039 Merge pull request #1152 from Unity-Technologies/lw/multipass 6 年前
Frédéric Vauchelles a324758e Fixed test 1102, 1103, 1206 6 年前
GitHub 24b26fcd Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip 6 年前
Felipe Lira 89c899a1 Fixed newline endings in the files touched by this PR. 6 年前
Frédéric Vauchelles 789d90fe Fixed test 1203 6 年前
GitHub 55733747 Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip 6 年前
Felipe Lira 5bdadbbe Addressed PR's comments. 6 年前
Frédéric Vauchelles ff4ac7db Fixed test 9002 6 年前
Thomas 71e3e26a Fixed Y-flip in HD when a camera is rendering to a RT 6 年前
Thomas 98acf904 Fixed Y-flip in LW when a camera is rendering to a RT 6 年前
sebastienlagarde 6616bdb2 API validation improvement 6 年前
Felipe Lira 53d049a2 Checked compiled shaders and updated code for simplicity and consistency. 6 年前
Frédéric Vauchelles 62c37c0f Update refraction test scene 6 年前
GitHub 0b924990 Fix the ordering of SetRenderTarget() calls 6 年前
Frédéric Vauchelles 0406b0ae Renamed ScreenSpaceRefraction volume 6 年前
GitHub 4814ba4a Merge pull request #1157 from Unity-Technologies/fix-depthcopy 6 年前
Frédéric Vauchelles 4838fe60 Fix path search in test tool framework 6 年前
GitHub 614d618c Merge pull request #1156 from Unity-Technologies/fix/smallfixes 6 年前
Frédéric Vauchelles 4d04bd95 Added debug data binding inside RenderForward 6 年前
Paul Melamed ae602283 Somre cleanup and refactoring of adding textures to decal atlas 6 年前
Paul Melamed 3e88b2e8 intermediate commit, atlas packing optimizations 6 年前
Mikko Strandborg eba212aa Disable color writes in copydepth shader, fixes Vulkan Sceneview in HDRP 6 年前
Paul Melamed 16665d1f Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails. 6 年前
Paul Melamed 7eb40bcb fix texture allocation success status tracking 6 年前
Paul Melamed ff3c43c1 add clamping by half a texel when sampling from decal atlas 6 年前
Paul Melamed 15fc712f optimize texture lod calculation for decals 6 年前
Paul Melamed c2c2c9b4 calculate decal texture lod outside of the loop 6 年前
Julien Ignace c135df26 Added first version of shader variant stripper for Lit* shaders in HDRP. 6 年前
Andre McGrail a796ea1d Reverted required shader feature in the standard shader 6 年前
GitHub 8771660e Fix incorrect clamping 6 年前
Evgenii Golubev e2795a17 Un-premultiply for color 6 年前
Evgenii Golubev e51b0e0a Revert the change which passes sample extinction to light evaluation routines 6 年前
Evgenii Golubev 8db6f218 Optimize SampleHemisphereCosine() to not require a tangent frame 6 年前
Evgenii Golubev ab45179f Improve integration with stereo rendering 6 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 6 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 6 年前