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#if UNITY_EDITOR
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string absoluteScenesPath = s_Path.Aggregate(s_RootPath, Path.Combine); |
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string assetScenesPath = absoluteScenesPath.Replace(Application.dataPath, ""); |
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assetScenesPath = Path.Combine("Assets", assetScenesPath.Remove(0, 1)); |
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string assetScenesPath = absoluteScenesPath.Substring(absoluteScenesPath.IndexOf("Assets")); |
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string filesPath = Path.Combine(assetScenesPath, _pipelinePath); |
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