sebastienlagarde
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f797131f
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Add preIntegratedFGD to asset resources
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7 年前 |
Raymond Graham
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17d381ab
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Volumetric system use the list of fog volumes from the manager.
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7 年前 |
sebastienlagarde
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5e7735c5
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HDRP: PreIntegratedFDG material as resource
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7 年前 |
Raymond Graham
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e4700710
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Manager for Homogenous volumes.
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7 年前 |
GitHub
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263cdb82
|
Merge pull request #1245 from Unity-Technologies/feature/BufferHistoryUpdate
Cleaning in BufferedRTHandleSystem
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7 年前 |
sebastienlagarde
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955d3c97
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
GitHub
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ec77459c
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Merge pull request #1258 from Unity-Technologies/revert-1257-2018.1-experimental
Revert "2018 1 experimental"
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7 年前 |
GitHub
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3c232476
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Revert "2018 1 experimental"
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7 年前 |
GitHub
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07b7998e
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Merge pull request #1257 from Unity-Technologies/2018.1-experimental
2018 1 experimental
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7 年前 |
sebastienlagarde
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e03580d8
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
GitHub
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503dd5e5
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Update CHANGELOG.md
|
7 年前 |
Evgenii Golubev
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49245612
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Update comment
|
7 年前 |
GitHub
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4d8b50e4
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Merge pull request #1256 from Unity-Technologies/Update-code-with-define-to-work-on-2018.1
Update code with define to work on 2018 1
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7 年前 |
Evgenii Golubev
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00676317
|
Introduce the VolumetricLightingController component
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7 年前 |
sebastienlagarde
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02bd8ca0
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-code-with-define-to-work-on-2018.1
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7 年前 |
Evgenii Golubev
|
0dc801ac
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Fix the issue with missing fog in the scene view
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7 年前 |
sebastienlagarde
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0f054e4d
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HDRP: added few #if UNITY_2018_2_OR_NEWER to compile code on 2018.1 + update meta
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7 年前 |
Evgenii Golubev
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b587ca91
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Optimize DecodeLogarithmicDepthGeneralized()
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7 年前 |
Julien Ignace
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1104380e
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Fixed LoDFade instancing parameter to comply with latest C++ fix.
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7 年前 |
Frédéric Vauchelles
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6ac8f055
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Updated changelog
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7 年前 |
Frédéric Vauchelles
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fa865764
|
Updated: small fixes
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7 年前 |
Frédéric Vauchelles
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92fe8d5d
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Use only a single screen space setting for SSR
Updated UI
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7 年前 |
Frédéric Vauchelles
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2e984cbd
|
Added comments
|
7 年前 |
Frédéric Vauchelles
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dd12e0c4
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Added comments
|
7 年前 |
Jean-François F Fortin
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83ab42b8
|
-Implemented texture parameters UI + shader code.
-Added UV types as the usual UV set + Planar (and eventually triplanar)
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7 年前 |
Yao Xiaoling
|
f304d36d
|
Added basemap pass shader.
|
7 年前 |
Stephane Laroche
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e5b6c4fb
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Implement vertically layered BSDF model with anisotropy.
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7 年前 |
Yao Xiaoling
|
ebf0af82
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Add default terrain material.
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7 年前 |
Yao Xiaoling
|
972939f5
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Moved terrain shader to TerrainLit folder.
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7 年前 |
Yao Xiaoling
|
e1a96e2e
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Fix lightmap UVs for instanced terrain.
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7 年前 |
Yao Xiaoling
|
cc470684
|
Add back picking pass for instanced terrain.
|
7 年前 |
Yao Xiaoling
|
10c48c2c
|
Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
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7 年前 |
Yao Xiaoling
|
d04063c7
|
Use terrain layer count keywords. Need engine change to enable the keywords.
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7 年前 |
Yao Xiaoling
|
95e207c6
|
Some minor adjustments.
|
7 年前 |
Yao Xiaoling
|
47a99e08
|
Remove leftover influence properties.
|
7 年前 |
Yao Xiaoling
|
fe1e3424
|
Remove uvmapping for blend mask because terrain always uses uv0.
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7 年前 |
Yao Xiaoling
|
265fbfcb
|
Remove influence stuff.
|
7 年前 |
Yao Xiaoling
|
e7aff361
|
Remove bent normal maps.
|
7 年前 |
Yao Xiaoling
|
6d5e665d
|
Delete diffusion profiles. They are only for SSS.
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7 年前 |
Yao Xiaoling
|
46f3df70
|
Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected.
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7 年前 |
Yao Xiaoling
|
59296c5d
|
Comment out planar/triplanar uvmapping mode.
|
7 年前 |
Kay Chang
|
c279dc9c
|
Re-added modified files for Switch without BOM.
|
7 年前 |
Kay Chang
|
f5303717
|
Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
|
7 年前 |
GitHub
|
9dec0564
|
Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera
Lw/fix copy depth to scene view camera
|
7 年前 |
GitHub
|
ce0fa09f
|
Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows
Fixed multiple local shadows.
|
7 年前 |
Aleksandr Kirillov
|
38b5c51b
|
Now binding the copied depth texture to `_CameraDepthTexture` after the copy.
|
7 年前 |
Felipe Lira
|
61f8c6ac
|
shadow strength already account for attenuation in non shadow casting lights.
|
7 年前 |
Aleksandr Kirillov
|
4671f074
|
Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view.
|
7 年前 |
Felipe Lira
|
cc538d3c
|
Fixed multiple local shadows.
|
7 年前 |
Aleksandr Kirillov
|
7e7e8ed5
|
WIP fix depth copy to scene view camera
|
7 年前 |