Thomas
d0ecb25c
Generic volume framework
7 年前
Evgenii Golubev
5186af41
Fix SSS in Deferred.shader
7 年前
Sebastien Lagarde
2d0640a5
Draft 2
7 年前
Julien Ignace
ec66382f
- Moved GGX Convolution related files to Material/GGXConvolution
- Fixed mistake caused by wrongly generated debug cs.hlsl files
7 年前
Thomas
40603f1c
CoreEditorUtils additions
7 年前
runes
29320591
ps4 compile fix for LightweightPipeline
7 年前
Evgenii Golubev
228fd56b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Sebastien Lagarde
e5ebb9cb
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
7 年前
Sebastien Lagarde
4a7f92da
HDRenderPipeline: Remove SHADEROPTIONS_PACK_GBUFFER_IN_U16
7 年前
Sebastien Lagarde
e7691b78
HDRenderPipeline: Add TransparentBackface pass on lit material
7 年前
Sebastien Lagarde
02c0f879
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
7 年前
Sebastien Lagarde
d6a7fcd6
HDRenderPipeline; Clean include of Color.hlsl
7 年前
Sebastien Lagarde
5b874b26
draft 2
7 年前
Sebastien Lagarde
fd3a0fb2
HDRenderPipeline: Minor correction of k_RenderQueue_Transparent
7 年前
Sebastien Lagarde
0cdbadfa
First draft
7 年前
Sebastien Lagarde
3637fa01
ShaderLibrary: Update YCoCg function in color.hlsl
7 年前
GitHub
bb9d2f89
Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword
Replace SetKeyword by CoreUtils.SetKeyword
7 年前
Sebastien Lagarde
15b64fff
Replace SetKeyword by CoreUtils.SetKeyword
7 年前
Sebastien Lagarde
db77157f
Update meta
7 年前
GitHub
4914124a
Merge pull request #627 from Unity-Technologies/Branch_FixWireFrameAndBGColor
Fix wireframe and bg color
7 年前
Julien Ignace
b8a4b09f
- Fixed simple wireframe mode (shaded wireframe still does not work for now)
- Handled Background color correctly in HDRP
7 年前
Remy
8d13e04a
Add Playmode graphic tests
7 年前
GitHub
eb65ca3d
Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial
Reverted DefaultHDMaterial to be opaque instead of transparent.
7 年前
Julien Ignace
6c624a86
Reverted DefaultHDMaterial to be opaque instead of transparent.
7 年前
GitHub
90ff0b6e
Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes
Disabled all profiling cameras in some scenes to avoid them to be ren…
7 年前
Julien Ignace
182cb19b
Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily.
7 年前
GitHub
d45213dd
Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
Renamed TilePass to LightLoop where relevant.
7 年前
Julien Ignace
d50d5989
Post merge fix
7 年前
Robert Srinivasiah
4d68ed1f
Integrate PR feedback to unify some code in UpdateRenderingPathState
Keep m_isFptlEnabled and m_isFptlEnabledForForwardOpaque together, along with the comments
7 年前
Evgenii Golubev
41563dba
Scalarize SSS transmission
7 年前
Julien Ignace
92a18712
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/LightingData.asset
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-1.exr
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-2.exr
# ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Robert Srinivasiah
981474c5
Hook up forward-only checks
Most of them can grab the info from HDCamera.
The tricky one was moving the check out of LightLoop.Build, so a later portion. However, the dependent state in LightLoop do not need to know about forward before the HDCamera determines the need for forward rendering.
7 年前
Evgenii Golubev
613d7de3
Reduce the number of feature variants from 27 to 14
7 年前
GitHub
1e9184b9
Merge pull request #621 from Unity-Technologies/feature/realtimeCubemap
Small fixes and cleaning
7 年前
Robert Srinivasiah
aae9568f
Generate stereo and forward-rendering state in HDCamera
Stereo is enabled on a per-camera basis, if stereo is generally active and the camera can render to both eyes.
Additionally, the HDCamera itself will start storing the forward-only state as stereo rendering will be forward only for HDRP (for now).
7 年前
Evgenii Golubev
5ed87a9c
Optimize anisotropic GGX
7 年前
GitHub
da3dc10a
Merge pull request #623 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Remy
a347dad5
Add Lit Detail and Emission graphic tests
7 年前
Julien Ignace
40fdbce8
Updated realtime cubemap scene baked data.
7 年前
Robert Srinivasiah
450bb70b
Fix mismatched option name and debug menu item
Too many local branches -_-
7 年前
Evgenii Golubev
a38815ea
Remove unused variable
7 年前
Remy
78acef98
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Julien Ignace
5a107310
Renamed TilePass to LightLoop
7 年前
Robert Srinivasiah
d71a9b3a
Debug option to disable stereo paths
7 年前
Evgenii Golubev
f1b9bce7
Avoid the warning about division by 0
7 年前
GitHub
e637d98f
Merge pull request #618 from Unity-Technologies/fix/refractionSampling
[Refraction] Fix refraction sampling
7 年前
Evgenii Golubev
3855ba0c
Remove redundant normalization
7 年前
Remy
539d3115
Add detail mask test in lit_features
7 年前
GitHub
8237c917
Add a comment
7 年前
GitHub
068c155a
Merge pull request #620 from EvgeniiG/master
Optimize divergent execution of the anisotropic GGX
7 年前