2188 次代码提交 (1068a386-ac2f-439e-8f8f-2b9d440bf5f0)

作者 SHA1 备注 提交日期
GitHub 1068a386 Merge pull request #387 from EvgeniiG/volumetrics 7 年前
Evgenii Golubev a14273a0 Factor out volumetric lighting code 7 年前
Peter Bay Bastian aa53d751 Add files for UPM 7 年前
Evgenii Golubev f24c6a35 Add analytical transmittance integration 7 年前
Peter Bay Bastian b7904f55 Update README to mention new folder structure 7 年前
Evgenii Golubev 4898d174 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics 7 年前
Peter Bay Bastian 87db2a13 Fix shader include paths in OnTileDeferred shader 7 年前
Peter Bay Bastian 2cd62598 Update graphics test framework to work with new folder structure 7 年前
Peter Bay Bastian 8237416b Fix capitalization in include path 7 年前
Peter Bay Bastian d6b8a7e5 Change root of repository to Assets/ 7 年前
Peter Bay Bastian e621aacf Convert absolute paths to relative paths in shader includes 7 年前
Peter Bay Bastian 5afa867d Add PostProcessing submodule to new path 7 年前
Evgenii Golubev f9a33825 Use the isotropic phase function as an optimization 7 年前
Peter Bay Bastian a6468172 Remove PostProcessing submodule 7 年前
Felipe Lira a6a01a17 Fixed merge errors in the scene lightweight lights scene. 7 年前
Felipe Lira 9c00a86c Merge branch 'LightweightPipeline' 7 年前
GitHub 34abb246 Merge pull request #384 from EvgeniiG/volumetrics 7 年前
Peter Bay Bastian 9a0518a6 Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
GitHub 6b3902c9 Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix 7 年前
Julien Ignace f0d202b1 Fixed UV Mapping mask for layered shader. 7 年前
Julien Ignace beb12b20 Small UI improvement for Lit/Layered 7 年前
Tim Cooper 994119c6 Add showing invalid materials to HDpipe 7 年前
GitHub cac3c47f Merge pull request #381 from EvgeniiG/master 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Peter Bay Bastian 3c039bfd Add save dialog when closing window 7 年前
Peter Bay Bastian 931a7f8b Re-create presenter if it's null during update (#37, #39) 7 年前
Peter Bay Bastian f32d2e24 Add DictionaryPool 7 年前
Peter Bay Bastian 262456fb Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning (#45) 7 年前
Peter Bay Bastian d69d3c1d Move IMayRequireNormal into own file 7 年前
Peter Bay Bastian 14564f1e Removed (now) unneeded OnInspectorGUI for shader graph assets 7 年前
Peter Bay Bastian c0b10e8f Update to work with latest graphics/shadergraph 7 年前
Peter Bay Bastian 8e1d62b6 Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31) 7 年前
Peter Bay Bastian a92b64bb #31 UIElements-based graph inspector 7 年前
Peter Bay Bastian d465f37d #43 Handle keyboard shortcuts in window rather than GraphView 7 年前
Peter Bay Bastian 985a8c21 Add formatting instructions to README 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian cb4c7948 Add editorconfig 7 年前
Peter Bay Bastian 8568c86c #28 Set window title to asset name when window is created 7 年前
Peter Bay Bastian f9acfdc0 Missing change for previous commit 7 年前
Peter Bay Bastian 178cb981 Extension method for `INode.RequiresTime` 7 年前
Peter Bay Bastian f516d811 Merge remote-tracking branch 'origin/subgraph' 7 年前
Peter Bay Bastian 4b24135e #29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node 7 年前
Peter Bay Bastian a3cbf332 #29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions) 7 年前
Evgenii Golubev 92230900 Add a NULL check to RebuildSkyMatrices() 7 年前
Evgenii Golubev 5bf0af64 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev cd11ceeb Remove the sky mesh 7 年前
Peter Bay Bastian d969dce9 Update to work with graphics/srp/prepare-filtering 7 年前
Evgenii Golubev 07664395 Remove the pre-generated mesh dependency from the GGX convolution shader 7 年前
mmikk 8c27de69 simplify expression for linear depth <--> cluster Idx 7 年前
Evgenii Golubev 7a50f940 Clean up 7 年前