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Fix shader include paths in OnTileDeferred shader

/main
Peter Bay Bastian 7 年前
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87db2a13
共有 1 个文件被更改,包括 7 次插入7 次删除
  1. 14
      TestbedPipelines/OnTileDeferredPipeline/Shaders/UnityStandardForwardMobile.cginc

14
TestbedPipelines/OnTileDeferredPipeline/Shaders/UnityStandardForwardMobile.cginc


#define SHADOW_FPTL
# if defined(SHADER_API_D3D11)
# include "../../Core/ShaderLibrary/API/D3D11.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11.hlsl"
# include "../../Core/ShaderLibrary/API/PSSL.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/PSSL.hlsl"
# include "../../Core/ShaderLibrary/API/D3D11.hlsl"
# include "../../Core/ShaderLibrary/API/D3D11_1.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11_1.hlsl"
# include "../../Core/ShaderLibrary/API/Metal.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/Metal.hlsl"
# include "../../Core/ShaderLibrary/API/Validate.hlsl"
# include "../../Core/ShaderLibrary/Shadow/Shadow.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/Validate.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/Shadow/Shadow.hlsl"
#undef SHADOW_FPTL
struct VertexOutputForwardNew

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