Tim Cooper
|
34cc0f15
|
Start work on making 'sub-graph' work again in an expected way.
|
7 年前 |
Tim Cooper
|
06494dc3
|
Ensure tests are run with the same preview lighting.
|
7 年前 |
Tim Cooper
|
ff3530d9
|
Add cracks graph for testing
|
7 年前 |
Peter Bay Bastian
|
c645f8bc
|
Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter
|
7 年前 |
Peter Bay Bastian
|
4fa0de6e
|
Remove NodePreviewView as it is no longer used
|
7 年前 |
Peter Bay Bastian
|
8bfc6985
|
Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter
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7 年前 |
Peter Bay Bastian
|
78c22505
|
Handle delete via window and presenter rather than `MaterialGraphView`
|
7 年前 |
Peter Bay Bastian
|
04fedafb
|
Support "Cut" command
|
7 年前 |
Peter Bay Bastian
|
9dd4edeb
|
#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
|
7 年前 |
Peter Bay Bastian
|
b057a909
|
Clean-up MaterialNodeView a bit
|
7 年前 |
Peter Bay Bastian
|
693b0aa5
|
Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
|
7 年前 |
Peter Bay Bastian
|
315fa5db
|
Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
|
7 年前 |
Peter Bay Bastian
|
1513eb00
|
Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder
|
7 年前 |
Peter Bay Bastian
|
45e02be9
|
Rename *Drawer to *View
|
7 年前 |
Peter Bay Bastian
|
47925068
|
#35 Unify {Graph,Material}NodePresenter
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7 年前 |
Peter Bay Bastian
|
11134a7d
|
Remove old inspector
|
7 年前 |
Peter Bay Bastian
|
485654b6
|
#31 Graph inspector now lives inside graph editor window (also, it works again!)
|
7 年前 |
Peter Bay Bastian
|
696062ae
|
#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
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7 年前 |
Peter Bay Bastian
|
ecb231e6
|
#35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector
|
7 年前 |
Peter Bay Bastian
|
f59ddd5e
|
#35 Remove meta file that got away
|
7 年前 |
Peter Bay Bastian
|
f2510f42
|
#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
|
7 年前 |
Peter Bay Bastian
|
d470f1f1
|
Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
|
7 年前 |
Peter Bay Bastian
|
f589fb80
|
Preview rendering works again for non-time-dependent nodes
|
7 年前 |
Peter Bay Bastian
|
72c6ad7a
|
Push NodeDrawer members down into MaterialNodeDrawer
|
7 年前 |
Peter Bay Bastian
|
dfe9bbae
|
Enable pixel caching for nodes (should yield better performance)
|
7 年前 |
Peter Bay Bastian
|
8fd68583
|
Preview is now actually hidden when inactive or hidden
|
7 年前 |
Tim Cooper
|
b1e5c75f
|
Update shader generation tests.
|
7 年前 |
Tim Cooper
|
e3f06249
|
Shader name is now the name of the file.
|
7 年前 |
Tim Cooper
|
8f5cab45
|
[fixes]Fix broken unit tests.
|
7 年前 |
GitHub
|
ea281f24
|
Merge pull request #41 from stramit/crash-fixes
Crash fixes
|
7 年前 |
Yuanxing Cai
|
a1e42ea7
|
Fixed the shortcut problem in a proper way.
|
7 年前 |
Yuanxing Cai
|
f0b691e4
|
* Fixed keyboard shortcuts.
* Reverted crash on node deletion fix as it's fixed in the latest GraphView.
|
7 年前 |
GitHub
|
34657a4b
|
Update Unity branch in README.md
|
7 年前 |
Yuanxing Cai
|
77e26863
|
Merge branch 'master' into crash-fixes
|
7 年前 |
Tim Cooper
|
f9b09347
|
remove testable suffix (not needed)
|
7 年前 |
Tim Cooper
|
28cf7cb6
|
Upgrade to trunk based graph view.
|
7 年前 |
Tim Cooper
|
870f055f
|
Remove graph view.
|
7 年前 |
Tim Cooper
|
3ff875cf
|
minor tidy of files
|
7 年前 |
Yuanxing Cai
|
daa21fd3
|
Fixed a crash when deleting nodes from the graph.
|
7 年前 |
Tim Cooper
|
c54ee0eb
|
String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
|
7 年前 |
Tim Cooper
|
761baa4b
|
Reuse editor window for a graph if the window is already open.
|
7 年前 |
Tim Cooper
|
d2627032
|
Start work on 'unit testing' each node.
|
7 年前 |
Filip Iliescu
|
b5178bda
|
add a reflection probe test to handle the HDR camera bug
|
7 年前 |
Filip Iliescu
|
40bd91ef
|
update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
|
7 年前 |
Filip Iliescu
|
ac0dbace
|
get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
|
7 年前 |
Filip Iliescu
|
f10d63ca
|
with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
|
7 年前 |
Filip Iliescu
|
f7e8412b
|
renderpass API mostly working although forward is inverted in Z for some reason
|
7 年前 |
Filip Iliescu
|
3d513860
|
WIP: renderpass refactor to enable both scene view and depth reads
|
7 年前 |
Filip Iliescu
|
23202e49
|
merge in OnTileDeferredBranch after merging in master to it
|
7 年前 |
Filip Iliescu
|
6ef0b7ab
|
merge in Mortens changes from master
|
7 年前 |