2188 次代码提交 (1068a386-ac2f-439e-8f8f-2b9d440bf5f0)

作者 SHA1 备注 提交日期
Tim Cooper 34cc0f15 Start work on making 'sub-graph' work again in an expected way. 7 年前
Tim Cooper 06494dc3 Ensure tests are run with the same preview lighting. 7 年前
Tim Cooper ff3530d9 Add cracks graph for testing 7 年前
Peter Bay Bastian c645f8bc Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter 7 年前
Peter Bay Bastian 4fa0de6e Remove NodePreviewView as it is no longer used 7 年前
Peter Bay Bastian 8bfc6985 Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter 7 年前
Peter Bay Bastian 78c22505 Handle delete via window and presenter rather than `MaterialGraphView` 7 年前
Peter Bay Bastian 04fedafb Support "Cut" command 7 年前
Peter Bay Bastian 9dd4edeb #11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView 7 年前
Peter Bay Bastian b057a909 Clean-up MaterialNodeView a bit 7 年前
Peter Bay Bastian 693b0aa5 Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now. 7 年前
Peter Bay Bastian 315fa5db Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c 7 年前
Peter Bay Bastian 1513eb00 Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder 7 年前
Peter Bay Bastian 45e02be9 Rename *Drawer to *View 7 年前
Peter Bay Bastian 47925068 #35 Unify {Graph,Material}NodePresenter 7 年前
Peter Bay Bastian 11134a7d Remove old inspector 7 年前
Peter Bay Bastian 485654b6 #31 Graph inspector now lives inside graph editor window (also, it works again!) 7 年前
Peter Bay Bastian 696062ae #35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing 7 年前
Peter Bay Bastian ecb231e6 #35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector 7 年前
Peter Bay Bastian f59ddd5e #35 Remove meta file that got away 7 年前
Peter Bay Bastian f2510f42 #35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones) 7 年前
Peter Bay Bastian d470f1f1 Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView 7 年前
Peter Bay Bastian f589fb80 Preview rendering works again for non-time-dependent nodes 7 年前
Peter Bay Bastian 72c6ad7a Push NodeDrawer members down into MaterialNodeDrawer 7 年前
Peter Bay Bastian dfe9bbae Enable pixel caching for nodes (should yield better performance) 7 年前
Peter Bay Bastian 8fd68583 Preview is now actually hidden when inactive or hidden 7 年前
Tim Cooper b1e5c75f Update shader generation tests. 7 年前
Tim Cooper e3f06249 Shader name is now the name of the file. 7 年前
Tim Cooper 8f5cab45 [fixes]Fix broken unit tests. 7 年前
GitHub ea281f24 Merge pull request #41 from stramit/crash-fixes 7 年前
Yuanxing Cai a1e42ea7 Fixed the shortcut problem in a proper way. 7 年前
Yuanxing Cai f0b691e4 * Fixed keyboard shortcuts. 7 年前
GitHub 34657a4b Update Unity branch in README.md 7 年前
Yuanxing Cai 77e26863 Merge branch 'master' into crash-fixes 7 年前
Tim Cooper f9b09347 remove testable suffix (not needed) 7 年前
Tim Cooper 28cf7cb6 Upgrade to trunk based graph view. 7 年前
Tim Cooper 870f055f Remove graph view. 7 年前
Tim Cooper 3ff875cf minor tidy of files 7 年前
Yuanxing Cai daa21fd3 Fixed a crash when deleting nodes from the graph. 7 年前
Tim Cooper c54ee0eb String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac) 7 年前
Tim Cooper 761baa4b Reuse editor window for a graph if the window is already open. 7 年前
Tim Cooper d2627032 Start work on 'unit testing' each node. 7 年前
Filip Iliescu b5178bda add a reflection probe test to handle the HDR camera bug 7 年前
Filip Iliescu 40bd91ef update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed 7 年前
Filip Iliescu ac0dbace get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed. 7 年前
Filip Iliescu f10d63ca with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader 7 年前
Filip Iliescu f7e8412b renderpass API mostly working although forward is inverted in Z for some reason 7 年前
Filip Iliescu 3d513860 WIP: renderpass refactor to enable both scene view and depth reads 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
Filip Iliescu 6ef0b7ab merge in Mortens changes from master 7 年前