Tim Cooper
7 年前
当前提交
d2627032
共有 27 个文件被更改,包括 641 次插入 和 2194 次删除
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10ShaderTemplates/TextureSample.ShaderGraph.shader
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Shaders/Checkerboard.shader.meta
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/Add.ShaderGraph
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/Add.ShaderGraph.meta
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/Multiply.ShaderGraph
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/Multiply.ShaderGraph.meta
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/TextureSample.ShaderGraph
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13MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/TextureSample.ShaderGraph.meta
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79ShaderTemplates/Add.ShaderGraph.png
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68ShaderTemplates/Add.ShaderGraph.shader
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33ShaderTemplates/Multiply.ShaderGraph.png
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68ShaderTemplates/Multiply.ShaderGraph.shader
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339ShaderTemplates/TextureSample.ShaderGraph.png
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/cracks.ShaderSubGraph.meta
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/fresnel.ShaderSubGraph.meta
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/WithSubGraph.ShaderGraph.meta
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343MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/fresnel.ShaderSubGraph
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1001MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/WithSubGraph.ShaderGraph
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433MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/cracks.ShaderSubGraph
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92MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/Test Shader Graph.mat
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10MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/Test Shader Graph.mat.meta
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/New Shader Graph 1.ShaderGraph
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13MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/New Shader Graph 1.ShaderGraph.meta
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/Test Shader Graph.ShaderGraph
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/Test Shader Graph.ShaderGraph.meta
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260ShaderTemplates/New Shader Graph 1.ShaderGraph.png
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0/ShaderTemplates/TextureSample.ShaderGraph.shader
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MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/Add.ShaderGraph
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MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/Multiply.ShaderGraph
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文件差异内容过多而无法显示
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MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/TextureSample.ShaderGraph
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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Shader "Graph/UnityEngine.MaterialGraph.MetallicMasterNode619b20e6-2273-4e23-807b-84c0dab1f9b9" |
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Blend One Zero |
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Cull Back |
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ZTest LEqual |
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ZWrite On |
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LOD 200 |
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CGPROGRAM |
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#pragma target 3.0 |
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#pragma surface surf Standard vertex:vert |
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#pragma glsl |
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#pragma debug |
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void Unity_Add_float(float4 first, float4 second, out float4 result) |
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{ |
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result = first + second; |
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} |
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struct Input |
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float4 color : COLOR; |
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void vert (inout appdata_full v, out Input o) |
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void surf (Input IN, inout SurfaceOutputStandard o) |
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{ |
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float4 Color_Color_F01F05F2_Uniform = float4 (0.1172414, 1, 0, 0); |
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float4 Color_Color_3FAAF5EA_Uniform = float4 (0.01912789, -0.005136251, 0.6985294, 0); |
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float4 Add_1ABB2997_result; |
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Unity_Add_float(Color_Color_F01F05F2_Uniform, Color_Color_3FAAF5EA_Uniform, Add_1ABB2997_result); |
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o.Emission = Add_1ABB2997_result; |
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ENDCG |
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} |
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FallBack "Diffuse" |
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CustomEditor "LegacyIlluminShaderGUI" |
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} |
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Shader "Graph/UnityEngine.MaterialGraph.MetallicMasterNode54a42f5e-c675-49a8-84b7-53d88fc52b4d" |
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"RenderType"="Opaque" |
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Blend One Zero |
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Cull Back |
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ZTest LEqual |
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ZWrite On |
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LOD 200 |
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CGPROGRAM |
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#pragma target 3.0 |
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#pragma surface surf Standard vertex:vert |
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#pragma glsl |
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#pragma debug |
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void Unity_Multiply_float(float4 first, float4 second, out float4 result) |
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{ |
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result = first * second; |
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} |
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struct Input |
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float4 color : COLOR; |
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}; |
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void vert (inout appdata_full v, out Input o) |
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{ |
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UNITY_INITIALIZE_OUTPUT(Input,o); |
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} |
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void surf (Input IN, inout SurfaceOutputStandard o) |
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{ |
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float4 Color_Color_E181B4C8_Uniform = float4 (1.022059, 1.022059, 1.022059, 0); |
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float4 Color_Color_8AFF9DED_Uniform = float4 (1.007353, -0.01481403, -0.01481403, 0); |
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float4 Multiply_91E1EE9F_result; |
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Unity_Multiply_float(Color_Color_E181B4C8_Uniform, Color_Color_8AFF9DED_Uniform, Multiply_91E1EE9F_result); |
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o.Emission = Multiply_91E1EE9F_result; |
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ENDCG |
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} |
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MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/WithSubGraph.ShaderGraph
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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文件差异内容过多而无法显示
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