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# Shader graph |
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*BEFORE COMMITTING:* Run `hg format` on the repository. To run `hg format` inside of a Git repository (like we are doing here) do the following: |
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``` |
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> cd <location of ShaderGraph repository> |
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> perl ~/unity-meta/Tools/Format/format.pl . |
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warning: Not in a .hg repo (.repoconfig and other dependencies will not work) |
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warning: using last format version as no .repoconfig file was found. |
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(No files needed formatting; 316 total files were examined) |
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``` |