Tim Cooper
1b049752
[Material Graph] Rename and reorganise the repository.
8 年前
Tim Cooper
ab7317bb
[Mat Graph]Run code formatter
8 年前
Tim Cooper
860a7a67
[Material Graph]delete edge + vector 1 node drawing.
8 年前
Tim Cooper
57c91c90
[material graph]Run code formatter.
8 年前
Peter Bay Bastian
85173f43
Added UI for Vector{2,3,4}
8 年前
Peter Bay Bastian
92dd5d89
Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering
8 年前
Tim Cooper
39086dd7
[Mat Graph]Remove light functions and instead have multiple master nodes.
8 年前
Peter Bay Bastian
860cb402
Refactored exposedState control into own NodeDrawData class
8 年前
Tim Cooper
3093c701
upgrading ui
8 年前
Peter Bay Bastian
f1abf833
Implemented node collapsing
8 年前
Tim Cooper
313777e5
[Mat Graph] Master Node Inversion refactor
8 年前
Tim Cooper
1c332af5
[mat graph]Fix issue with edges not behaving well
8 年前
Tim Cooper
b3888385
Previews work properly again and switch between 2d and 3d properly.
8 年前
GitHub
1172640f
Merge pull request #1 from stramit/MasterNode
Master node
8 年前
GitHub
dc7e686b
Merge pull request #2 from stramit/NewUI
New ui
8 年前
Tim Cooper
9ea47ed4
working on shader compiler issues
8 年前
Tim Cooper
53ae5d47
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
8 年前
Tim Cooper
f62762b2
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
8 年前
Tim Cooper
9f1103ac
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
8 年前
Tim Cooper
7ee96660
[mat graph]Start work on remapper
8 年前
Tim Cooper
112ae744
[mat graph]Really rough, but working! remap nodes.
8 年前
Tim Cooper
e6cc7289
Merge branch 'RemapAndSubshader'
8 年前
Peter Bay Bastian
70e53ed7
Refined `ModificationScope` with `.Topological`
`Topological` represents something that changes the topology of the
graph, i.e. something that causes e.g. edge removal.
8 年前
Peter Bay Bastian
22ea3bd8
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
Peter Bay Bastian
8dd129c5
Extracted type mapping functionality into own class such that it can be re-used for node inspector
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
Tim Cooper
17429180
Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with.
8 年前
Tim Cooper
0a990a6d
allow specifying the UV channel on the UV node.
8 年前
Peter Bay Bastian
4ff1c093
NodeDrawer now derives from Node.
And all the superfluous files have been removed.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
3e485a48
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
cfc167d9
TypeMapper now derives from BaseDataMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
2a1b5b99
TypeMapper => GraphTypeMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
c0b51820
fixing after merge
8 年前
Florent Guinier
ce59a9db
Step1 for LevelNode
8 年前
Andre McGrail
2dbd4aa3
Added nodes
-Ceil
-Exponential
-Floor
-Frac
-HSVtoRGB
-Hue
-InverseLerp
-OneMinus
-Remap
-RGBtoHCV
-RGBtoHSV
-Round
-Sign
-SquareRoot
-Step
-Trunc
-FMod
-Log
WIP Nodes
-ComponentSplitNode
-Cubemap
-Function1in3out
8 年前
Florent Guinier
7ae13517
SwizzleNode now working
8 年前
Eduardo Chaves
dd8a892c
Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node
8 年前
vlad
5db9bbb1
Saturate, UV Rotation, and tex2Dlod nodes.
8 年前
Florent Guinier
6edcd801
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
0abd0951
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
c30e0ee9
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
RinaldoTjan
c8fdeadc
Re-Adding BlendMode Presenter definition.
Re-Adding BlendMode Presenter Definition.
8 年前
vlad
b1210c74
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Andre McGrail
172b7d9c
-CubeMap preview fix, added mip level input
-Resurrected the remap node, was lost to the sea of git for a while……
8 年前
Matt Dean
d6b72c9a
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
c51916c9
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
30bac3ab
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
5eca2dca
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
620b809b
Adding the Add node with dynamic inputs and respective presenter (W.I.P)
8 年前
Eduardo Chaves
91c14c31
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Matt Dean
4eca4e2f
Menu Reorg: Art & Levels
8 年前
bfogerty
1bba1ba2
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
RinaldoTjan
41da8598
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
MingWai
b359c1c7
Let master node to have 2D preview
8 年前
bfogerty
cd52a1e3
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
RinaldoTjan
180f53e2
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Andre McGrail
503b7b62
Remap node fix, beginning of toggle node
8 年前
bfogerty
0d1ac07f
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
ec474be5
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
vlad
09332619
Texture Asset node and sampler2D input/output type
8 年前
Matt Dean
ebe86c0a
[DEBUG] Added a way to generate a shader file for debugging purposes
8 年前
Florent Guinier
fac62848
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
c80b6a3a
Added an IF node
8 年前
bfogerty
4fcc2e9b
Presenter for the If Node
8 年前
Matt Dean
7968bfa6
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
2f5a98bb
We now have a Custom Code Node
8 年前
Jennifer Nordwall
72252143
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
45eedc86
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
fe8256e6
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Jennifer Nordwall
2adf665a
Added input/output checking
8 年前
vlad
12603c9a
Changing all Texture2D types to Teture to allow custom render textures to be added.
8 年前
bfogerty
1f0971d6
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
331ea7b4
Bug Fix for the Custom Code Node. Nodes will keep the code when reopened.
8 年前
MingWai
660338f9
Gradient node
8 年前
Matt Dean
c7fbf38f
Added Matrix 2 and 3 types
8 年前
Andre McGrail
ee0f0bf6
Tweaked toggle node, now shows on shader as checkbox
Added expose and HDR check box to colour node
Initial work on float types
8 年前
bfogerty
2df2cc2b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
74c4e0ee
Convolution filter presenter
8 年前
Florent Guinier
ff74ebd2
Convolution filter : fix preview
8 年前
Matt Dean
eeb9f4ff
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Matt Dean
3bce395a
Added Matrix4 and fixed Matrix multiply
8 年前
Andre McGrail
c99dc5e2
REPO FIX
8 年前
MingWai
7d5a2883
Gradient node bug-fix and RGBA
8 年前
Andre McGrail
582b23f2
Added new modes to the Vector1node
-Float(usual behaviour)
-Toggle(changes to a toggle on both node and shader)
-Range(adds a slider and min max values to both node and shader)
-PowerSlider(same as above with the addition of a power value to give a curve growth) - DO NOT USE AS SPAMS CONSOLE ERRORS
8 年前
Matt Dean
718af347
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Andre McGrail
48e29dbb
Transform node in master graph presenter
Fixed power slider
8 年前
ChrisTchou
c439053d
Custom node with switchable inputs, warp node types and AA checkerboard
8 年前
Matt Dean
b2d664e0
Added matrix common and ops
8 年前
MingWai
3ccadfe5
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Natasha Tatarchuk
0cbb50e7
parallax occlusion mapping node, currently purely samples the height texture, no height scale controls or other input slots (uses texture asset for inner loop sampling).
8 年前
MingWai
3c115bee
Scatter node (not ready for use)
8 年前
Eduardo Chaves
fed2bb39
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
995a95bc
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Jennifer Nordwall
475f5e3b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
d48c5531
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
fe87f870
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Natasha Tatarchuk
419516e8
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
vlad
5f08fc4e
Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc.
8 年前
Jennifer Nordwall
b94d71ca
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
vlad
7d7f4c31
Added the SamplerState presenter
8 年前
RinaldoTjan
c5984a7b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
7a9f1ef2
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
683c517e
Merge remote-tracking branch 'origin/hackweek2017' into hackweek2017
8 年前
MingWai
db8f399d
fix gradient serialization
8 年前
ChrisTchou
211cce2b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
73112c5a
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
189f30e4
SphericalIndentation node, and adding ability to source shader globals in Any nodes
8 年前
bfogerty
abec21f1
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Matt Dean
eed9ee0e
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
5c5083d0
Adding 3d checkerboard & 3d output from sphere dent
8 年前
bfogerty
7d92d077
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
vlad
b247c311
Texture assets and related notes work now (Thanks Tim!)
8 年前
MingWai
bdfd3b5f
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
670f4bf3
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
c19d413a
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Matt Dean
98611b46
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Tim Cooper
3198bd43
Remove Function2Input node as it is no longer needed.
8 年前
Tim Cooper
8df91eb4
Remove function 1 input and function 4 input
8 年前
Tim Cooper
5e6630fb
Porting more nodes to not be function nodes
8 年前
Tim Cooper
d0d60781
Texture asset is now a real asset type...
7 年前
Peter Bay Bastian
3457c49b
Updated to work after merge with trunk
8 年前
Tim Cooper
06b7010b
Remove "AnyNode"
7 年前
Tim Cooper
0d9b1e6a
Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes)
7 年前
Tim Cooper
0e769105
Merge branch 'hackweek2017' into tidying
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs
# MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/0-UnityLogo-Texture.asset.meta
# MaterialGraphProject/Assets/_MingWai/Gradient.asset.meta
7 年前
Tim Cooper
b37655bd
Update to latest version of graph view.
7 年前
Tim Cooper
defd6784
[fix]Partial fix to rendering not being updated. Not complete but getting there.
7 年前
Mads Ronnow
3ecf6537
Cleaned up MaterialGraphPreviewGenerator
7 年前
Tim Cooper
3ff875cf
minor tidy of files
7 年前
Tim Cooper
28cf7cb6
Upgrade to trunk based graph view.
7 年前
Yuanxing Cai
77e26863
Merge branch 'master' into crash-fixes
7 年前
Peter Bay Bastian
f589fb80
Preview rendering works again for non-time-dependent nodes
7 年前
Peter Bay Bastian
d470f1f1
Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
7 年前
Peter Bay Bastian
f2510f42
#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
7 年前
Peter Bay Bastian
696062ae
#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
7 年前
Peter Bay Bastian
485654b6
#31 Graph inspector now lives inside graph editor window (also, it works again!)
7 年前
Peter Bay Bastian
47925068
#35 Unify {Graph,Material}NodePresenter
7 年前
Peter Bay Bastian
1513eb00
Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder
7 年前
Peter Bay Bastian
315fa5db
Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
7 年前
Peter Bay Bastian
693b0aa5
Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
7 年前
Peter Bay Bastian
b057a909
Clean-up MaterialNodeView a bit
7 年前
Peter Bay Bastian
9dd4edeb
#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
7 年前
Peter Bay Bastian
04fedafb
Support "Cut" command
7 年前
Peter Bay Bastian
78c22505
Handle delete via window and presenter rather than `MaterialGraphView`
7 年前
Peter Bay Bastian
8bfc6985
Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter
7 年前
Peter Bay Bastian
c645f8bc
Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter
7 年前
Peter Bay Bastian
a3cbf332
#29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions)
7 年前
Tim Cooper
34cc0f15
Start work on making 'sub-graph' work again in an expected way.
7 年前
Peter Bay Bastian
4b24135e
#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
7 年前
Tim Cooper
a494cc0c
Adding back sub graph support
7 年前
Tim Cooper
793887f9
Working 'convert to subgraph'
7 年前
Peter Bay Bastian
f516d811
Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
7 年前
Peter Bay Bastian
178cb981
Extension method for `INode.RequiresTime`
7 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Peter Bay Bastian
a92b64bb
#31 UIElements-based graph inspector
7 年前
Peter Bay Bastian
8e1d62b6
Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31 )
7 年前
Peter Bay Bastian
fbc6eeac
Fix node compatibility check ( #58 )
7 年前
Peter Bay Bastian
2b96084b
Move GraphInspector{Presenter,View} into Inspector folder
7 年前
Peter Bay Bastian
ff2d3ef8
Change namespace of GraphInspector{Presenter,View}
7 年前
Peter Bay Bastian
ed185a44
Preliminary vertex shader support
7 年前
Peter Bay Bastian
24f84a48
Do more efficient look-up of nodes in graph presenter update
7 年前
Tim Cooper
1793f62f
Add LW SRP into material graph
7 年前
Peter Bay Bastian
8139e3cb
Move GeneratedShader outside Unity project
7 年前
Tim Cooper
f6fa3513
Starting to extract properties.
7 年前
Peter Bay Bastian
64c9a49b
Purge usage of presenters and datawatch from graph inspector
7 年前
Tim Cooper
8a87c992
More refactoring.
7 年前
Matt Dean
fc0d26d6
Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters
7 年前
Peter Bay Bastian
bec6cdbb
New preview system and master node preview in inspector
7 年前
Peter Bay Bastian
a93f2736
Add change notifications for graph, used for managing previews better
7 年前
Tim Cooper
95cdeda0
Merge remote-tracking branch 'origin/master' into refactor-properties
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/GraphInspectorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/SurfaceMasterNodeEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
7 年前
Tim Cooper
9e0273b3
Fixing with help from peter
7 年前
GitHub
5f6271d2
Merge pull request #67 from stramit/refactor-properties
Refactor properties
7 年前
Tim Cooper
29754ac3
Working light weight unlit master node
7 年前
Peter Bay Bastian
75826752
Add edge change notifications to IGraph
Move time-dependent preview tracking into PreviewSystem
7 年前
Peter Bay Bastian
609307fe
MaterialGraphPresenter now relies on change notifications rather than diffing
7 年前
Peter Bay Bastian
8e841bce
Remove UpdateData from MaterialGraphPresenter
7 年前
Tim Cooper
779d0288
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
7 年前
Peter Bay Bastian
d0f20689
Add initial preview hiding (still being rendered behind the scenes)
7 年前
Tim Cooper
97cfbe75
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
7 年前
Peter Bay Bastian
6c9cb29a
Refactor toolbar (no more presenters, acts a little more like buttons)
7 年前
Tim Cooper
1229aaef
Use slot defaults for master nodes.
7 年前
Peter Bay Bastian
65e94a0c
Add rate limiting for preview updates
7 年前
Tim Cooper
4a551695
temp
7 年前
Tim Cooper
f2cae710
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
7 年前
Peter Bay Bastian
a3385c0f
Undo/redo prototype
7 年前
Tim Cooper
9557fcee
Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
7 年前
Peter Bay Bastian
3930a641
Remove GraphEditorPresenter
7 年前
damian
73ca4594
No-presenters works: Fractal and Vector1 node creation and deletion.
7 年前
Peter Bay Bastian
ff8de4d3
New attribute-based system for node controls
7 年前
damian
e9b2550a
Added support for checking compatible no-presenter anchors.
7 年前
damian
33ee05ff
Fixed compatibleAnchors checks for when starting on a no-presenter anchor.
7 年前
damian
a4a72ae8
Added support for connecting edges between 2 no-presenter nodes.
7 年前
Tim Cooper
3da19296
missed files
7 年前
Peter Bay Bastian
811d7dab
Color attribute control
7 年前
damian
2ecb0d96
Hooked up MaterialNodeView.OnModified() to main presenter OnModified callback.
7 年前
Peter Bay Bastian
fcbee16f
Remove commented out node presenters
7 年前
damian
92315882
Fixed deleting edges
7 年前
damian
a327462f
Converted all nodes to use no-presenter.
7 年前
Peter Bay Bastian
f695b6fa
Enum attribute control
7 年前
damian
d9e85fdf
Cleaning up presenter code.
7 年前
Peter Bay Bastian
56967512
Property attribute control
7 年前
damian
17b67cdf
More cleanup of presenter code.
7 年前
Peter Bay Bastian
152042bb
Comment out IfNode for now
7 年前
damian
20646d1b
Removed MaterialNodePresenter.
7 年前
Peter Bay Bastian
e6e04a49
Use attribute controls for TransformNode
7 年前
Peter Bay Bastian
7bb42428
Use attribute controls for Matrix nodes
7 年前
Peter Bay Bastian
aeedf575
Attribute control for gradient node
7 年前
Peter Bay Bastian
9bf884ab
Add object field attribute control
7 年前
Peter Bay Bastian
3790252c
Remove last node presenters and also type mapper in MaterialGraphPresenter
7 年前
Peter Bay Bastian
9f5fba90
Merge branch 'attribute-controls'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Peter Bay Bastian
c5a7e594
Fix integration with Undo by introducing IGraphObject
7 年前
damian
83548475
Merging master.
7 年前
damian
3db84206
Fixed some bugs after master merge.
7 年前
Tim Cooper
a5c9b0ce
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Nodes/SubgraphIONodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/SubGraph/SubGraphOutputNode.cs
7 年前
Tim Cooper
6161fea6
Fix compiler warnings :)
7 年前
GitHub
1d08cd88
Merge pull request #70 from Unity-Technologies/tidyup
Tidyup
7 年前
Peter Bay Bastian
b75b4c04
Merge branch 'master' into no-presenters
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
# MaterialGraphProject/Assets/fresnelstuff.ShaderSubGraph.meta
7 年前
GitHub
5363a614
Merge pull request #71 from Unity-Technologies/no-presenters
No presenters
7 年前
Patrick Fournier
26e0dad5
Move copy paste boilerplate and event handling to GraphView.
7 年前
Tim Cooper
85affe1f
Update lightweight pipeline / SRP version
7 年前
Peter Bay Bastian
95a87cde
Clean up MaterialNodeView after merge with presenter
7 年前
Tim Cooper
ccf49055
Merge remote-tracking branch 'origin/master'
7 年前
Peter Bay Bastian
dac79163
Remove Match(GraphChange) utility function
7 年前
Peter Bay Bastian
80fe7520
Remove generic parameter from MaterialGraphEditWindow
Minor clean-up here and there
7 年前
Peter Bay Bastian
c88791bb
Duplication/insert etc. now selects the new elements
7 年前
Peter Bay Bastian
76269a78
Remove un-used presenters
7 年前
Peter Bay Bastian
9dbfb5c3
Move slot compatibility check code into MaterialSlot
Validate commands directly in window class, rather than through MaterialGraphPresenter
Move a few things from MaterialGraphPresenter to GraphEditorView
Create manipulator for node creation (NodeCreator), rather than manually doing it in MaterialGraph
Move things from MaterialGraph constructor into GraphEditorView
Completely remove GridBackground, as we were not using it
Remove Clicker manipulator, as it was not used
7 年前
Peter Bay Bastian
c6b895e7
Remove command handling from MaterialGraphPresenter
7 年前
Peter Bay Bastian
46b505fb
Move more stuff from MaterialGraphPresenter, also introduce proper constructor
7 年前