6309 次代码提交 (01cd6f98-bffd-4ec1-b04d-fd27671ce09a)

作者 SHA1 备注 提交日期
vlad 953f009f New sampler2D type for the cases when users require a texture reference, but don't care about using a separate sampler state. 8 年前
Evgenii Golubev 2e758936 Improve comments 8 年前
RinaldoTjan c5984a7b Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Evgenii Golubev c8b45c1e Improve the comment 8 年前
vlad 4291f15f Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Evgenii Golubev db54ab05 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad 7d7f4c31 Added the SamplerState presenter 8 年前
Evgenii Golubev 8b44deea Implement correct ellipsoidal attenuation for area lights which scales with the area 8 年前
Jennifer Nordwall b94d71ca Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Eduardo Chaves 2cc38eba Fixing Height to Normal 8 年前
Evgenii Golubev d2b6dafd Fix clamping in GetBoxToSphereMapDistanceAttenuation() 8 年前
vlad cd1776fc Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Evgenii Golubev db1a3661 Implement box-to-sphere-map distance attenuation 8 年前
sebastienlagarde 261e7fe1 HDRenderLoop: Missing file 8 年前
Matt Dean 05bc3cb7 Added some anisotropy maps and test graphs 8 年前
vlad 5f08fc4e Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
Evgenii Golubev a08f90a4 Update comments 8 年前
sebastienlagarde 898ec83d HDRenderLoop: Misc fix for making cluster FPTL work, still not working 8 年前
Felipe Lira ef0ffe6f OnValidate now working and not necesary to call CleanUp on disable anymore. 8 年前
Natasha Tatarchuk 419516e8 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Evgenii Golubev b6c3976f Move the dominant specular direction to PreLightData 8 年前
vlad-andreev 61c18528 fixed editor grid/gizmo/selection rendering 8 年前
Felipe Lira 65f8427b update github project to reflect refactored SRL changes in engine code. 8 年前
Andre McGrail 436e34fe Personal testing changes 8 年前
Jennifer Nordwall 1f405222 Changed meta file back 8 年前
Evgenii Golubev 80814477 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira d713ce87 Fixed Inspector Exception when drawing HDRenderLoop 8 年前
Florent Guinier fe87f870 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Andre McGrail 45075517 Added Transform Node 8 年前
sebastienlagarde 1bf1067a HDRenderLoop: use a envLightSky structure to feed sky information 8 年前
Eduardo Chaves d48c5531 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Evgenii Golubev 64c5cdc1 Correctly enable/disable the sky light 8 年前
GitHub 3fb12546 Merge pull request #25 from EvgeniiG/master 8 年前
Eduardo Chaves bd162e6b Added default value to the checkerboard node 8 年前
Evgenii Golubev 8535f07e Move InitSkyEnvLightData() to LightUtilities.hlsl 8 年前
Jennifer Nordwall 475f5e3b Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Eduardo Chaves e1e3ee9c Added default value to the UVTile node 8 年前
Evgenii Golubev 48afa10b Fix code formatting 8 年前
MingWai c7641ce9 color balance location to Art/Adjustment 8 年前
bfogerty 6293ef85 Electricity Scene 8 年前
Evgenii Golubev 52904c1b Correct the factual error in the comment 8 年前
bfogerty 995a95bc Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Eduardo Chaves fed2bb39 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Evgenii Golubev 1d409736 Add InitSkyEnvLightData() function 8 年前
MingWai 3c115bee Scatter node (not ready for use) 8 年前
Eduardo Chaves 8938908f Adding more output variations to voronoi noise 8 年前
Natasha Tatarchuk db418d02 parallax occlusion mapping node - added support for height scalar parameter 8 年前
Evgenii Golubev 2df9af84 Merge branch 'SkySystem' 8 年前
Matt Dean 34f0ba4b Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Natasha Tatarchuk 0cbb50e7 parallax occlusion mapping node, currently purely samples the height texture, no height scale controls or other input slots (uses texture asset for inner loop sampling). 8 年前