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Added default value to the UVTile node

/main
Eduardo Chaves 7 年前
当前提交
e1e3ee9c
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/UV/UVTileNode.cs

2
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/UV/UVTileNode.cs


protected override MaterialSlot GetInputSlot2()
{
return new MaterialSlot(InputSlot2Id, GetInputSlot2Name(), kInputSlot2ShaderName, UnityEngine.Graphing.SlotType.Input, SlotValueType.Vector2, Vector2.zero);
return new MaterialSlot(InputSlot2Id, GetInputSlot2Name(), kInputSlot2ShaderName, UnityEngine.Graphing.SlotType.Input, SlotValueType.Vector2, new Vector2(2,2));
}
protected override MaterialSlot GetOutputSlot()

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