Eduardo Chaves
8 年前
当前提交
2cc38eba
共有 6 个文件被更改,包括 107 次插入 和 117 次删除
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2MaterialGraphProject/Assets/Eduardo/EduardoTestGraph.ShaderGraph
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24MaterialGraphProject/Assets/Eduardo/HeightToNormalNode.cs
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8MaterialGraphProject/Assets/Florent/GeneratedTexture.meta
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182MaterialGraphProject/Assets/GeneratedShader.shader
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2MaterialGraphProject/Assets/NewNodes/WIP/POMNode.cs
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6MaterialGraphProject/Assets/POM_Graph.ShaderGraph.meta
2
MaterialGraphProject/Assets/Eduardo/EduardoTestGraph.ShaderGraph
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fileFormatVersion: 2 |
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folderAsset: yes |
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timeCreated: 1495654193 |
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licenseType: Pro |
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DefaultImporter: |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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Shader "Generated.ExportTextureMasterNode3bf8de92-956b-458c-bbd4-470b91d6bd57" |
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Shader "Graph/Generated.MetallicMasterNode554b91b5-7a00-4f5f-b71a-f7729fcbdee8" |
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[NonModifiableTextureData] TextureAsset_a266f89a_2f3e_47a6_a8c0_5f05a62b6679_Uniform("TextureAsset", 2D) = "white" {} |
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[NonModifiableTextureData] TextureAsset_8f4a8771_6c8f_4107_9c0b_83da34d57a9b_Uniform("TextureAsset", 2D) = "white" {} |
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SubShader |
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{ |
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Tags { "Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Opaque" } |
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SubShader |
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{ |
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Tags |
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{ |
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"RenderType"="Opaque" |
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"Queue"="Geometry" |
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} |
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ZWrite Off |
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Pass |
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{ |
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CGPROGRAM |
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#include "UnityCustomRenderTexture.cginc" |
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#pragma vertex CustomRenderTextureVertexShader_Preview |
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#pragma fragment frag |
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#pragma target 4.0 |
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v2f_customrendertexture CustomRenderTextureVertexShader_Preview(appdata_base IN) |
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{ |
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v2f_customrendertexture OUT; |
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OUT.vertex = UnityObjectToClipPos(IN.vertex); |
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OUT.primitiveID = 0;//TODO |
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OUT.localTexcoord = IN.texcoord; |
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OUT.globalTexcoord = IN.texcoord; |
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OUT.direction = CustomRenderTextureComputeCubeDirection(OUT.globalTexcoord.xy); |
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return OUT; |
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} |
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sampler2D TextureAsset_a266f89a_2f3e_47a6_a8c0_5f05a62b6679_Uniform; |
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float4 TextureAsset_a266f89a_2f3e_47a6_a8c0_5f05a62b6679_Uniform_TexelSize; |
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float4 convolutionFilter0_da4b8ee3_365e_467c_8166_39db9bd7c370; |
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float4 convolutionFilter1_da4b8ee3_365e_467c_8166_39db9bd7c370; |
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float4 convolutionFilter2_da4b8ee3_365e_467c_8166_39db9bd7c370; |
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float4 convolutionFilter3_da4b8ee3_365e_467c_8166_39db9bd7c370; |
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float4 convolutionFilter4_da4b8ee3_365e_467c_8166_39db9bd7c370; |
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float4 convolutionFilter5_da4b8ee3_365e_467c_8166_39db9bd7c370; |
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float4 convolutionFilter6_da4b8ee3_365e_467c_8166_39db9bd7c370; |
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Cull Back |
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ZTest LEqual |
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inline float4 unity_convolution_float (sampler2D textSampler, float2 baseUv, float4 weights0,float4 weights1,float4 weights2,float4 weights3,float4 weights4,float4 weights5,float4 weights6, float2 texelSize) |
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{ |
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fixed4 fetches = fixed4(0,0,0,0); |
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fixed weight = 1; |
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weight = weights0.x; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(-2,-2)); |
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weight = weights0.y; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(-1,-2)); |
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weight = weights0.z; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(0,-2)); |
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weight = weights0.w; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(1,-2)); |
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weight = weights1.x; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(2,-2)); |
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weight = weights1.y; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(-2,-1)); |
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weight = weights1.z; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(-1,-1)); |
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weight = weights1.w; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(0,-1)); |
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weight = weights2.x; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(1,-1)); |
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weight = weights2.y; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(2,-1)); |
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weight = weights2.z; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(-2,0)); |
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weight = weights2.w; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(-1,0)); |
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weight = weights3.x; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(0,0)); |
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weight = weights3.y; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(1,0)); |
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weight = weights3.z; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(2,0)); |
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weight = weights3.w; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(-2,1)); |
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weight = weights4.x; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(-1,1)); |
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weight = weights4.y; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(0,1)); |
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weight = weights4.z; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(1,1)); |
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weight = weights4.w; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(2,1)); |
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weight = weights5.x; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(-2,2)); |
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weight = weights5.y; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(-1,2)); |
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weight = weights5.z; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(0,2)); |
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weight = weights5.w; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(1,2)); |
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weight = weights6.x; |
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fetches += weight * tex2D(textSampler, baseUv + texelSize * fixed2(2,2)); |
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fetches /= weights6.w; |
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return fetches; |
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} |
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ZWrite On |
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float4 frag(v2f_customrendertexture IN) : COLOR |
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{ |
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half4 uv0 = float4(IN.localTexcoord.xyz,1.0); |
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float4 Convolution_da4b8ee3_365e_467c_8166_39db9bd7c370_Output = unity_convolution_float (TextureAsset_a266f89a_2f3e_47a6_a8c0_5f05a62b6679_Uniform, uv0.xy, convolutionFilter0_da4b8ee3_365e_467c_8166_39db9bd7c370, convolutionFilter1_da4b8ee3_365e_467c_8166_39db9bd7c370, convolutionFilter2_da4b8ee3_365e_467c_8166_39db9bd7c370, convolutionFilter3_da4b8ee3_365e_467c_8166_39db9bd7c370, convolutionFilter4_da4b8ee3_365e_467c_8166_39db9bd7c370, convolutionFilter5_da4b8ee3_365e_467c_8166_39db9bd7c370, convolutionFilter6_da4b8ee3_365e_467c_8166_39db9bd7c370, TextureAsset_a266f89a_2f3e_47a6_a8c0_5f05a62b6679_Uniform_TexelSize.xy); |
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return Convolution_da4b8ee3_365e_467c_8166_39db9bd7c370_Output; |
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LOD 200 |
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CGPROGRAM |
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#pragma target 3.0 |
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#pragma surface surf Standard vertex:vert |
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#pragma glsl |
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#pragma debug |
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} |
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ENDCG |
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#ifdef UNITY_COMPILER_HLSL |
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Texture2D TextureAsset_8f4a8771_6c8f_4107_9c0b_83da34d57a9b_Uniform; |
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#endif |
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float HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_texOffset; |
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float HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_strength; |
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#ifdef UNITY_COMPILER_HLSL |
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SamplerState my_linear_repeat_sampler; |
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#endif |
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#ifdef UNITY_COMPILER_HLSL |
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#endif |
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inline void unity_HeightToNormal (Texture2D heightmap, float2 texCoord, float texOffset, float strength, out float3 normalRes) |
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{ |
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float2 offsetU = float2(texCoord.x + texOffset, texCoord.y); |
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float2 offsetV = float2(texCoord.x, texCoord.y + texOffset); |
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float normalSample = 0; |
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float uSample = 0; |
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float vSample = 0; |
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normalSample = heightmap.Sample(my_linear_repeat_sampler, texCoord).r; |
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uSample = heightmap.Sample(my_linear_repeat_sampler, offsetU).r; |
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vSample = heightmap.Sample(my_linear_repeat_sampler, offsetV).r; |
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float uMinusNormal = uSample - normalSample; |
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float vMinusNormal = vSample - normalSample; |
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uMinusNormal = uMinusNormal * strength; |
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vMinusNormal = vMinusNormal * strength; |
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float3 va = float3(1, 0, uMinusNormal); |
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float3 vb = float3(0, 1, vMinusNormal); |
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normalRes = cross(va, vb); |
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struct Input |
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{ |
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float4 color : COLOR; |
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half4 meshUV0; |
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}; |
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void vert (inout appdata_full v, out Input o) |
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{ |
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UNITY_INITIALIZE_OUTPUT(Input,o); |
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o.meshUV0 = v.texcoord; |
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Fallback Off |
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} |
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void surf (Input IN, inout SurfaceOutputStandard o) |
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{ |
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half4 uv0 = IN.meshUV0; |
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float4 UV_de8d7b89_7b50_499d_aa73_0f2a725356e6_UV = uv0; |
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float3 HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_normalRes; |
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#ifdef UNITY_COMPILER_HLSL |
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unity_HeightToNormal (TextureAsset_8f4a8771_6c8f_4107_9c0b_83da34d57a9b_Uniform, UV_de8d7b89_7b50_499d_aa73_0f2a725356e6_UV, HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_texOffset, HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_strength, HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_normalRes); |
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#endif |
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o.Normal = HeightToNormal_81cdd9a9_500d_41e2_9771_df274a2363bd_normalRes; |
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o.Normal += 1e-6; |
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} |
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ENDCG |
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} |
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FallBack "Diffuse" |
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CustomEditor "LegacyIlluminShaderGUI" |
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} |
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fileFormatVersion: 2 |
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guid: 0e5edf7e3bc2bbc47bdb6b74107cc104 |
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guid: 96bf971901c0d7c468d21e8511ced163 |
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NativeFormatImporter: |
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mainObjectFileID: 0 |
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ScriptedImporter: |
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} |
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