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Evgenii Golubev 8 年前
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      Assets/ScriptableRenderLoop/ShaderLibrary/CommonLighting.hlsl

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Assets/ScriptableRenderLoop/ShaderLibrary/CommonLighting.hlsl


// Light direction is oriented backward (-Z). i.e in shader code, light direction is -lightData.forward
//-----------------------------------------------------------------------------
// Various helper
// Helper functions
//-----------------------------------------------------------------------------
// Performs the mapping of the vector 'v' centered within the cube of dimensions [-1, 1]^3

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