Matt Dean
8 年前
当前提交
05bc3cb7
共有 16 个文件被更改,包括 463 次插入 和 2 次删除
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2MaterialGraphProject/Assets/Matt/AnisotropicMaster.ShaderGraph
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2MaterialGraphProject/Assets/Matt/Examples/Swirl.ShaderGraph
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1MaterialGraphProject/Assets/Matt/Examples/Anisotropy.ShaderGraph
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9MaterialGraphProject/Assets/Matt/Examples/Anisotropy.ShaderGraph.meta
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81MaterialGraphProject/Assets/Matt/Examples/Anisotropy.mat
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9MaterialGraphProject/Assets/Matt/Examples/Anisotropy.mat.meta
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1MaterialGraphProject/Assets/Matt/Examples/Grain.ShaderGraph
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9MaterialGraphProject/Assets/Matt/Examples/Grain.ShaderGraph.meta
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21MaterialGraphProject/Assets/TestAssets/TangentMap1.jpg
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75MaterialGraphProject/Assets/TestAssets/TangentMap1.jpg.meta
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33MaterialGraphProject/Assets/TestAssets/TangentMap2.jpg
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75MaterialGraphProject/Assets/TestAssets/TangentMap2.jpg.meta
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12MaterialGraphProject/Assets/TestAssets/TangentMap3.jpg
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75MaterialGraphProject/Assets/TestAssets/TangentMap3.jpg.meta
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52MaterialGraphProject/Assets/UnityShaderEditor/Editor/Templates/tesselationSubshader.template
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Templates/tesselationSubshader.template.meta
2
MaterialGraphProject/Assets/Matt/AnisotropicMaster.ShaderGraph
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2
MaterialGraphProject/Assets/Matt/Examples/Swirl.ShaderGraph
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1
MaterialGraphProject/Assets/Matt/Examples/Anisotropy.ShaderGraph
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MaterialGraphProject/Assets/Matt/Examples/Grain.ShaderGraph
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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SubShader |
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{ |
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${Tags} |
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${Blending} |
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${Culling} |
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${ZTest} |
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${ZWrite} |
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LOD ${LOD} |
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CGPROGRAM |
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#include "Tessellation.cginc" |
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#pragma target 4.6 |
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#pragma surface surf ${LightingFunctionName} ${VertexShaderDecl} vertex:Displacement tessellate:tessEdge tessphong:_Phong |
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#pragma glsl |
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#pragma debug |
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|
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//Tessellation Edge Function |
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float4 tessEdge(appdata v0, appdata v1, appdata v2) |
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{ |
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float quality = 20-(_Subdivision * 2); |
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return UnityEdgeLengthBasedTess(v0.vertex, v1.vertex, v2.vertex, quality); |
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} |
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|
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//Tessellation Vertex Function |
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void Displacement (inout appdata v) |
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{ |
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float d = tex2Dlod(_DisplacementTex, float4(v.texcoord.xy * (_DisplacementTex_ST.xy * float2(_WeaveScale*25, _WeaveScale*25)) + _DisplacementTex_ST.zw, 0, 0)).r * _Displacement*0.1; |
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v.vertex.xyz += v.normal * (d * 0.5); |
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} |
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${ShaderFunctions} |
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${ShaderPropertyUsages} |
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struct Input |
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{ |
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${ShaderInputs} |
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}; |
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void vert (inout appdata_full v, out Input o) |
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{ |
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UNITY_INITIALIZE_OUTPUT(Input,o); |
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${VertexShaderBody} |
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} |
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void surf (Input IN, inout ${SurfaceOutputStructureName} o) |
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{ |
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${PixelShaderBody} |
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} |
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ENDCG |
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} |
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