71 次代码提交 (main)

作者 SHA1 备注 提交日期
Sebastien Lagarde 882368f7 HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
sebastienlagarde 91937fed HDRenderLoop: Merge FPTL - start light application 8 年前
sebastienlagarde 814ebce6 HDRenderLoop: Fix some warning in compute shaders 8 年前
sebastienlagarde 610894d8 HDRenderLoop: Fix issue with tile list index + Rename SFiniteLightData to LightShapeData 8 年前
Sebastien Lagarde 39e6194b HDRenderLoop: few fix on cluster FPTL, still not work yet 8 年前
runes 6d7d07de TilePass support for arealights 8 年前
runestubbe 517006da Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes 36e49e0d Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories 8 年前
Sebastien Lagarde 546401a2 HDRenderLoop: Version that compile and display something 8 年前
sebastienlagarde 48a18cb1 HDRenderPipeline: Fix shader warning + ligth limits 8 年前
mmikk e8505d17 switch to structured across the board 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 7 年前
mmikk caf9e0b1 get rid of some warnings (all false positives) 7 年前
mmikk f8fb534f allow clustered tiled to use 16, 32 or 64 as its tile size 7 年前
sebastienlagarde 20a72b30 HDRenderPipeline: Change from 16x16 to 32x32 tile size for clustered 7 年前
Antti Tapaninen 48d64603 unify lightlistbuild compute kernels a bit + spaces to tabs 7 年前
Antti Tapaninen 5764f6b9 remove lightlistbuild compute shader warnings, unify few things between fptl/HD renderloop versions 7 年前
Antti Tapaninen 09c4949e HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders 7 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 7 年前
Antti Tapaninen ac01ea01 HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders 7 年前
Antti Tapaninen 5d1327b6 HLSLcc: change out of bounds fix to use iNrCoarseLights-1 instead 7 年前
Antti Tapaninen 9f45311a fix out of bounds issue 7 年前
Evgenii Golubev 08262cdc Implement ZERO_INITIALIZE_ARRAY() 7 年前
runes c17ae966 fixed ps4 shader compilation errors 7 年前
Evgenii Golubev abed39d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
mmikk 8fa3ec78 less warped cluster distribution for 100% sky tile 7 年前
sebastienlagarde f946b09a HDRenderPipeline.: Create RenderPipelineResources 7 年前
sebastienlagarde d396f2b8 HDRenderPipeline: Update compute shader 7 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 7 年前
Julien Ignace 602c3afe Fixed various over uniforms in Constant Buffers 7 年前
Evgenii Golubev 845d5061 Port Morten's orthographic FPTL changes to HDRP 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
mmikk bd6c2940 minor clean up 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
GitHub d6a58e9c Merge pull request #594 from EvgeniiG/master 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Paul Melamed ffd9f57f intermediate commit, decals pass info to gpu light culling 6 年前
Sebastien Lagarde 9f9a66d6 Fix issue with cluter shaders 6 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 6 年前
sebastienlagarde 8edea279 HDRenderPipeline: Fix various warning 6 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 6 年前
Evgenii Golubev e768893e Merge branch 'master' 6 年前
uygar 275279fa Introduced new macros for flow control attributes. 6 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 6 年前
Robert Srinivasiah 5832d26b Fix pre-existing comment typos 6 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 6 年前
Evgenii Golubev 0a2033df Merge upstream/master 6 年前
Robert Srinivasiah 1a077742 Extensive notes about what and how to stereo-ize clustered light gen 6 年前
Robert Srinivasiah ff6c3d3e Pass in stereo projection matrices to clustered light list gen 6 年前
Robert Srinivasiah 06b914bd Generate eye index, and start using to index proj matrices 6 年前
Robert Srinivasiah f953f444 Comment cleanup + steorize last function 6 年前
Robert Srinivasiah 4b9402f6 Use GenerateLightCullDataIndex to properly index bounds/volumes 6 年前
Robert Srinivasiah cb02319a Generate correct indices for g_vBoundsBuffer 6 年前
Robert Srinivasiah a8e4b376 Stereo-ize reads from g_vBigTileLightList 6 年前
Robert Srinivasiah f80efab2 Sample from correct portion of g_depth_tex 6 年前
Robert Srinivasiah e606b3b4 Stereo-ize writes to output buffers + enable stereo! 6 年前
Robert Srinivasiah ed1a2f00 Use common LogBaseBuffer index generator 6 年前
Robert Srinivasiah c310dc18 Create common function for indexing into layered offset buffer 6 年前
Robert Srinivasiah 2b42cb90 Cleanup structured comments 6 年前
Robert Srinivasiah bac17a2d Remove comment after Morten schooled me 6 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 6 年前
Felipe Lira 35cef52a Fixed shader include paths 6 年前
Felipe Lira e3f706be Fix shader include case sensitiviness 6 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Frédéric Vauchelles c2317504 Added support for oblique matrices in light loop culling 6 年前