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fixed ps4 shader compilation errors

/fptl_cleanup
runes 7 年前
当前提交
c17ae966
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-clustered.compute
  2. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild.compute

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-clustered.compute


int nrBigTileLights = g_vBigTileLightList[MAX_NR_BIGTILE_LIGHTS_PLUSONE*bigTileIdx+0];
for(int l0=(int) t; l0<(int) nrBigTileLights; l0 += NR_THREADS)
{
int l = min(g_vBigTileLightList[MAX_NR_BIGTILE_LIGHTS_PLUSONE*bigTileIdx+l0+1], g_iNrVisibLights);
int l = min((int)g_vBigTileLightList[MAX_NR_BIGTILE_LIGHTS_PLUSONE*bigTileIdx+l0+1], g_iNrVisibLights);
#else
for(int l=(int) t; l<(int) g_iNrVisibLights; l += NR_THREADS)
{

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild.compute


int nrBigTileLights = g_vBigTileLightList[MAX_NR_BIGTILE_LIGHTS_PLUSONE*bigTileIdx+0];
for(int l0=(int) t; l0<(int) nrBigTileLights; l0 += NR_THREADS)
{
int l = min(g_vBigTileLightList[MAX_NR_BIGTILE_LIGHTS_PLUSONE*bigTileIdx+l0+1], g_iNrVisibLights);
int l = min((int)g_vBigTileLightList[MAX_NR_BIGTILE_LIGHTS_PLUSONE*bigTileIdx+l0+1], g_iNrVisibLights);
#else
for(int l=(int) t; l<(int) g_iNrVisibLights; l += NR_THREADS)
{

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