// XRTODO: stereo-ize index used to access _LightVolumeData (and g_data), use GenerateLightCullDataIndex and eyeIndex
const int idxCoarse = coarseList[l];
UNITY_BRANCH if (_LightVolumeData[idxCoarse].lightVolume != LIGHTVOLUMETYPE_SPHERE) // don't bother doing edge tests for sphere lights since these have camera aligned bboxes.
// XRTODO - DONE: stereo-ize index used to access _LightVolumeData (and g_data), use GenerateLightCullDataIndex and eyeIndex
const int lightCullIndex = GenerateLightCullDataIndex(coarseList[l], g_iNrVisibLights, eyeIndex);
UNITY_BRANCH if (_LightVolumeData[lightCullIndex].lightVolume != LIGHTVOLUMETYPE_SPHERE) // don't bother doing edge tests for sphere lights since these have camera aligned bboxes.
// XRTODO: stereo-ize index used to access g_data, use the same index generated above from idxCoarse
SFiniteLightBound lgtDat = g_data[idxCoarse];
// XRTODO - DONE: stereo-ize index used to access g_data, use the same index generated above from idxCoarse