Ciro Continisio
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c0958996
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Updated project to 2020.3.12f1
Updated relevant packages
Fixed 2 animation clips that behaved differently
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4 年前 |
Ciro Continisio
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8167037b
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Worldbuilding
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4 年前 |
Ciro Continisio
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85c5bf58
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Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab
# UOP1_Project/Assets/Scenes/Locations/Beach.unity
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4 年前 |
Ciro Continisio
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53d9fe16
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Scene work
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4 年前 |
Ciro Continisio
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8d6a3cb2
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Audio tweaks
|
4 年前 |
Ciro Continisio
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4bd4a06c
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Lightmap rebakes
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4 年前 |
Ciro Continisio
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bbf35a4d
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SFX tweaks
Volume adjustments, moved Audio listener to Protagonist
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4 年前 |
Ciro Continisio
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71481135
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Shader and lighting tweaks
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4 年前 |
Ciro Continisio
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7de9bebd
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Music loudness
Brought all music to -23 LUFS
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4 年前 |
Ciro Continisio
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59efe5a3
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Rock prefabs
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4 年前 |
Amel
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a0b65245
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Dialogue shot tweaking
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4 年前 |
Amel
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9c232940
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Audio configs tweaking
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4 年前 |
Amel
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226ea216
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Merge remote-tracking branch 'origin/main' into mainAmel
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4 年前 |
Amel
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d09c4ea9
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Pushing scene after updates
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4 年前 |
Amel
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bc98f737
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Bard hare prefab after updates
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4 年前 |
Amel
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de5ce681
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Pig chef audio event added to fbx and pushing prefab
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4 年前 |
Amel
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29cb354f
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Legendary Chef now talk as long as the animation plays
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4 年前 |
Amel
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fc682e87
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Critter prefabs now use new sound config 3D
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4 年前 |
Amel
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43ef6d4e
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Townsfolk F and M now talk as long as the animation plays
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4 年前 |
Amel
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050b37e4
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Updating bard hare with sing short and long sfx SOs and updated FBXs
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4 年前 |
Amel
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8f750556
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Added getting hit and faint sounds for protagonist
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4 年前 |
Amel
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f3fbfe61
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temporary solution for Audio Cue script to start 1 sec delayed
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4 年前 |
Amel
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db4e3fed
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updating the configs
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4 年前 |
Amel
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1b6ed150
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Added sing short and long to NPC Audio script
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4 年前 |
Amel
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3cdf8eb1
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Shortened Bard hare voices wav files + added fade out
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4 年前 |
Amel
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6d15815d
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tweaking testing ground townsfolk path
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4 年前 |
Amel
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4f16b6a2
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pushing bard hare prefab after updating sounds
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4 年前 |
Amel
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1e044ca3
|
Bard hare sing and talk
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4 年前 |
Amel Negra
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68d32d66
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Bard hare prefab update on audio
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4 年前 |
Amel Negra
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50f5eeab
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Adding animation events for audio
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4 年前 |
Amel Negra
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fbfa7e61
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Adding NPC script to prefabs and assigned AudioCue SOs
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4 年前 |
Amel Negra
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94f1ff03
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Adding NPC Audio script
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4 年前 |
Amel Negra
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18e53726
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SFX AudioCue SOs for Bard Hare sing(Idle) and talk
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4 年前 |
Amel Negra
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c364401a
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SFX AudioCue SOs for Legendary chef
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4 年前 |
Amel Negra
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25484697
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SFX AudioCue SOs for townsfolk F and M
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4 年前 |
Amel Negra
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f5305f77
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Adding different footsteps AudioCue SOs
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4 年前 |
Amel Negra
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25e9fb8e
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Fixing the dialogue issue from main
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4 年前 |
uChema
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662910d3
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Hotfix - Add wrap to Editor only code
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4 年前 |
uChema
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d2aaaee5
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Fix issue #446
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4 年前 |
uChema
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d0523373
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Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
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4 年前 |
Amel Negra
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7654f9e8
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Merge remote-tracking branch 'amel-unity/main' into main
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4 年前 |
Amel
|
6d56e31b
|
Merge branch 'main' into mainAmel
|
4 年前 |
Amel
|
fecdb9df
|
Merge branch 'main' into mainAmel
|
4 年前 |
Amel
|
61430f4d
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Adding audio critter script to rock critter
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4 年前 |
Amel
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f483ddd3
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Using walk on audio from protagonist on rock critter temporarily
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4 年前 |
Amel
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681e36ce
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Adding audio events to fbxs on rock critter
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4 年前 |
Amel
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90c6c12d
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Adding attack event for rock critter on animation (not fbx) since it's made in Unity
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4 年前 |
Amel
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3765dafe
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Adding critter audio script and its SOs to the slime critter prefab
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4 年前 |
Amel
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4b26459a
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Using protagonist footsteps temporarily for critter move
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4 年前 |
Amel
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973f4804
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Adding audio events to slime critter fbx
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4 年前 |