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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class NPCAudio : CharacterAudio |
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{ |
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[SerializeField] private AudioCueSO idleSound, talk, footstep; |
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//when we have the ground detector script, we should check the type to know which footstep sound to play
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public void PlayFootstep() => _sfxEventChannel.RaisePlayEvent(footstep, _audioConfig, transform.position); |
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public void PlayTalk() => _sfxEventChannel.RaisePlayEvent(talk, _audioConfig, transform.position); |
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//Only bard hare will use the Idle since he sings at that time
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public void PlayIdle() => _sfxEventChannel.RaisePlayEvent(idleSound, _audioConfig, transform.position); |
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} |