Amel Negra
|
ce10fdea
|
Bard hare state machine working
|
4 年前 |
Amel Negra
|
2ab8f62c
|
removed unneeded states from NPC script
|
4 年前 |
Amel Negra
|
c95b063c
|
waypoint index initial value
|
4 年前 |
Amel
|
811a6012
|
Bard hare state machine wip
|
4 年前 |
Amel
|
e5e6a42e
|
Townsfolk state machine V1
|
4 年前 |
Amel
|
58d7262d
|
wip v2 townsfolk
|
4 年前 |
Amel
|
03aa1941
|
wip fixing townsfolk state machine on talk and listen
|
4 年前 |
Amel
|
923825af
|
updating actions so we it works with other NPCs
|
4 年前 |
Amel
|
b8505ee6
|
wip bard hare SM
|
4 年前 |
Amel
|
30038c42
|
Bard hare Animator controller and Prefab update
|
4 年前 |
Amel
|
320a8038
|
Adding jump up and down states for bard hare with their conditions and transitions
|
4 年前 |
Amel Negra
|
9263b609
|
WIP bard hare state machine
|
4 年前 |
Amel Negra
|
cae701a3
|
Add states of Bard Hare and Fry King to the NPC script
|
4 年前 |
Amel Negra
|
234a0bb6
|
Reorganizing folders for common NPCs conditions, states and actions
|
4 年前 |
Amel Negra
|
21715b8e
|
bard hare animator controller
|
4 年前 |
Amel Negra
|
b3067c77
|
Fixed issue of all townsfolk listening to protagonist
|
4 年前 |
Amel Negra
|
b770e356
|
bard hare animator controller
|
4 年前 |
GitHub
|
2fdc4efa
|
Update GameStateSO.cs (#438)
Fixed issue causing StackOverflowException when starting a dialogue.
|
4 年前 |
Ciro Continisio
|
7dc8e8aa
|
Whiteboxing v5
|
4 年前 |
Ciro Continisio
|
473d21d1
|
Whiteboxing master scene v4
|
4 年前 |
Ciro Continisio
|
6c927ef3
|
Whiteboxing master scene v3
|
4 年前 |
Ciro Continisio
|
bcecfc68
|
Whiteboxing master scene v2
|
4 年前 |
Ciro Continisio
|
4c903dff
|
Whiteboxing master scene v1
|
4 年前 |
Ciro Continisio
|
e4d15d8c
|
Relocated whiteboxing scenes and folders
|
4 年前 |
Ciro Continisio
|
53fe3029
|
Filename tweaks
|
4 年前 |
Ciro Continisio
|
07ac0ab3
|
Rebaked lightmaps in whiteboxing levels
|
4 年前 |
Ciro Continisio
|
3b82d4e6
|
Editor cold startup tweaks
It now works even if the SceneDataSO is not referenced
|
4 年前 |
Ciro Continisio
|
76cc2e8b
|
Merge branch 'ForestMaze' of https://github.com/itsLevi0sa/open-project-1 into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Scripts/UI/UIManager.cs
|
4 年前 |
uChema
|
c3699920
|
Fix Subscribe/unsubscribe issue in UI. Implement Pause Menu with all its functions
|
4 年前 |
uChema
|
f77ecadd
|
Pause game when Pause
|
4 年前 |
Greg Solo
|
73b4e5d8
|
Set game to combat state when critter detects player
|
4 年前 |
fqureshi
|
68cafc40
|
[Bot] Automated dotnet-format update
|
4 年前 |
fqureshi
|
7c507f4a
|
Create save file on editor cold startup if needed
|
4 年前 |
Amel Negra
|
f71fd525
|
wip bard hare animator
|
4 年前 |
Amel Negra
|
7e8c921b
|
pushing scene with changes
|
4 年前 |
Amel Negra
|
a3ca940f
|
updating NPC SM to fix issue of never leaving listen state
|
4 年前 |
Amel Negra
|
aa357f79
|
Pushing scene with changes
|
4 年前 |
Amel Negra
|
1ce4260d
|
Fixed issue with reaching the waypoint
|
4 年前 |
Amel Negra
|
e3126f25
|
Setting the right initial value for the way point index + added comments/renaming for clarity
|
4 年前 |
Amel Negra
|
9171fe9b
|
Tweaking path way config and add short path one for faster tests
|
4 年前 |
Amel Negra
|
a6a0a2d3
|
is path ready condition asset
|
4 年前 |
Amel Negra
|
3f4c581e
|
Added is path ready condition
|
4 年前 |
Amel Negra
|
63ddd52e
|
Renamed file for more accuracy
|
4 年前 |
Amel
|
4717e2f5
|
wip
|
4 年前 |
Amel
|
148e0a62
|
Checking if the talking to array is not empty before going through it
|
4 年前 |
Amel
|
b1dc4e31
|
Added NPC script to Bard Hare
|
4 年前 |
Amel
|
86f9401b
|
Updating townsfolk prefabs to be prefab variants from fbx
|
4 年前 |
Amel Negra
|
a49e0c34
|
Set states for different townsfolk in the scene
|
4 年前 |
Amel Negra
|
017d02f4
|
Renamed all files to fit general NPC use instead of townsfolk
|
4 年前 |
Amel Negra
|
5654b107
|
removed unused start talking condition
|
4 年前 |