Amel Negra
|
e19def8e
|
Adding listen state for pig chef and transitions for idle and talk
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4 年前 |
Amel Negra
|
3a9decf3
|
comment debug lines and push scene
|
4 年前 |
Amel Negra
|
90d30530
|
State machine push for townsfolk
|
4 年前 |
Amel Negra
|
ddf9a4c3
|
updated listen to protagonist state
|
4 年前 |
Amel Negra
|
b4c11041
|
Added is NPC saying line condition
|
4 年前 |
Amel Negra
|
3be09cbd
|
Added another example of townsfolk talking to scene
|
4 年前 |
Amel Negra
|
8257591d
|
Store rotation before facing protagonist to use it after dialogue
|
4 年前 |
Amel Negra
|
afdbf109
|
Townsfolk only talks 4 seconds and not forever (will make random later)
|
4 年前 |
Amel Negra
|
47a6b132
|
typo fix
|
4 年前 |
Amel Negra
|
1ef9d0d6
|
Added listen to protagonist state
|
4 年前 |
Amel Negra
|
507e39d5
|
Now townsfolk stop talking when one of them interact with chef
|
4 年前 |
Amel Negra
|
e446a5a7
|
edited townsfolk script to move methods to step controller
|
4 年前 |
Amel Negra
|
ddcc378c
|
Merge branch 'main' into AmelMain
|
4 年前 |
Amel Negra
|
a63051d7
|
wip
|
4 年前 |
Amel Negra
|
3dad5079
|
Townsfolk to stop talking when protagonist talks to others in conversation
|
4 年前 |
Amel Negra
|
d516a82f
|
Debugging agent issue not finding path
|
4 年前 |
Amel Negra
|
13e2f4ef
|
renamed initial state to state
|
4 年前 |
Amel Negra
|
ab253bb8
|
adjusting colliders so characters don't go through each other when talking
|
4 年前 |
Amel Negra
|
2855090c
|
Pushing the scene with the changes
|
4 年前 |
Amel Negra
|
84d448b1
|
Reordered Townsfolk M prefab components to match F prefab
|
4 年前 |
Amel Negra
|
0a180847
|
Adding talking to protagonist state and needed changes
|
4 年前 |
Amel Negra
|
738b219b
|
Adding exit to idle from talk in the Animator Controller
|
4 年前 |
Amel Negra
|
6e88180e
|
pushing changes on scene
|
4 年前 |
Amel Negra
|
b2351dfa
|
renamed InitialState variable
|
4 年前 |
Amel Negra
|
1f8d4c95
|
Updated prefabs to add new event from step controller
|
4 年前 |
Amel Negra
|
a186115b
|
Added IsInDialogue to step controller
|
4 年前 |
itsLevi0sa
|
77636c90
|
FiniteForest scene
Includes the Scene_FiniteForest folder that contains the Scene and the subfolders for the Lightmaps and the Skybox.
|
4 年前 |
Amel Negra
|
1bdfb7ff
|
Added townsfolk walking condition
|
4 年前 |
itsLevi0sa
|
e93b5e73
|
TransitionArea scene from Town to ForestMaze
Includes the Scene_TransitionArea folder that contains the Scene, the Lightmap folder and the Skybox folder.
|
4 年前 |
Amel Negra
|
bd7b83fa
|
Made Initial state an enum
|
4 年前 |
itsLevi0sa
|
5a4b5e30
|
[Bot] Automated dotnet-format update
|
4 年前 |
Amel Negra
|
aef41f89
|
All townsfolk are intractable (removed variant)
|
4 年前 |
itsLevi0sa
|
3ce46f3a
|
InfiniteForest scene
Includes: Scene_InfiniteForest folder with the Scene and the Lightmaps subfolder. Also includes folders for:
Materials
MazeTiles prefabs
Scripts
|
4 年前 |
uChema
|
7828a4fe
|
Asset folder Clean up
|
4 年前 |
Amel Negra
|
57b64e83
|
Pushing scene to make townsfolk idle on start
|
4 年前 |
Ciro Continisio
|
617c7a6a
|
Quick fix on Quit popup
|
4 年前 |
Amel Negra
|
837dcf96
|
removed state machine added twice on prefab
|
4 年前 |
uChema
|
78eac924
|
Pause Screen
|
4 年前 |
Amel Negra
|
9a5842e7
|
removed not needed old prefabs
|
4 年前 |
uChema
|
30ea906a
|
Add close button to Settings and Credits screens
|
4 年前 |
Amel Negra
|
eb36a053
|
updating scene with new prefab
|
4 年前 |
uChema
|
167ca847
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
4 年前 |
Amel Negra
|
e8da7a59
|
Adding intractable prefabs for townsfolk we can interact with
|
4 年前 |
Amel Negra
|
203ad8de
|
Renamed ''idle 2'' RockCritter animation to ''Alert ''
|
4 年前 |
uChema
|
b52c1a1f
|
Add UI to Main Menu + Add Popup + Working on Settings
|
4 年前 |
Amel Negra
|
d0830611
|
Updating townsfolk prefab
|
4 年前 |
Ciro Continisio
|
9632e498
|
IET v3
|
4 年前 |
uChema
|
cf9b5d2c
|
WIP Settings menu
|
4 年前 |
Amel Negra
|
c094f333
|
Merge branch 'main' into AmelMain
|
4 年前 |
Ciro Continisio
|
bc17972b
|
Merge branch 'main' into iet
# Conflicts:
# UOP1_Project/Packages/manifest.json
|
4 年前 |