}
/// <summary>
/// This function is only useful for the Questline Tool in Editor to remove a Questline
/// </summary>
/// <returns>The local path</returns>
#endif
_idQuest = id;
#if UNITY_EDITOR
/// This function is only useful for the Questline Tool in Editor to remove a Quest
{
_idQuestLine = id;
return AssetDatabase.GetAssetPath(this);
return dialogueData;
/// This function is only useful for the Questline Tool in Editor to remove a Step