158 次代码提交 (7fdb5bae-71fe-481e-93c3-a0a270824b3d)

作者 SHA1 备注 提交日期
Ciro Continisio a9617e2b Toon shading v1 4 年前
Ciro Continisio 74d5128e Toon shader improvments 4 年前
Ciro Continisio 0788d614 Custom lighting shader tests 4 年前
Ciro Continisio 5e4de146 Isolated outline test 4 年前
Ciro Continisio 369c0864 Toon Shader v2 in progress 4 年前
Ciro Continisio b0af5562 Toon shader done 4 年前
Ciro Continisio 4e9d1665 More art imported 4 年前
Ciro Continisio 3fb9738d Knife, walking cane, lantern, pouch, Rockcritter 4 年前
Ciro Continisio 43ebc212 Art reorganisation and cleanup 4 年前
GitHub 999566a9 OP Devlog #1: Toon shading (#173) 4 年前
GitHub 1945e33b fix(hlsl): Add else condition (#129) 4 年前
Ciro Continisio c1fab67c Merge branch 'art-assets' of github.com:UnityTechnologies/open-project-1 into art-assets 4 年前
Dickmendra 647b64bd Added a cartoon water shader and material 4 年前
GitHub 76c293b0 Added a cartoon water shader and material (#137) 4 年前
Ciro Continisio 68bbd76f Tweaks to water shader and folders 4 年前
Ciro Continisio 5d15549e Merge branch 'art-assets' of github.com:UnityTechnologies/open-project-1 into art-assets 4 年前
GitHub b00809ef Toon Shader Wind effect addon (#150) 4 年前
GitHub a5b61b2f Added foam + refraction + depth fare to water shader (#139) 4 年前
Ciro Continisio ba83a73b Shadow fix 4 年前
GitHub e92791cc Fix Water Shader: shallow water is now refrated (#174) 4 年前
GitHub 32d860af Added fire shader and campfire (#172) 4 年前
GitHub 49995b3a Fix refraction for object above sea level (#177) 4 年前
Ciro Continisio 2c91dabf Merge branch 'art-assets' into big-merge 4 年前
Ciro Continisio 10258092 Merge remote-tracking branch 'tech-mkt/art-assets' into big-merge 4 年前
treivize 572e0cdd Added Transparent support on ToonShading and Glass Shader for the lantern 4 年前
Ciro Continisio e694237c Added grouping in Toon 4 年前
Ciro Continisio 26747ac5 Merge branch 'treivize/feature/art/transparent_support' into art-assets 4 年前
Ciro Continisio e5e7acc6 Merge branch 'art-assets' into main 4 年前
treivize bb0dafff Added Slime Critter and new Toon shader to add Fresnel effect on it 4 年前
treivize 245438bb Fixed Fresnel effect done before outline and add water like movement 4 年前
treivize 612432c6 Added Slime Critters variants and final Toon_Fresnel Shader 4 年前
treivize b5415b10 Fixed Main Light direction custom method 4 年前
treivize f1cf3605 Simplify Toon_Fresnel shader - move Direct Specular to Lightning Model 4 年前
kgc00 253b73a3 Merge remote-tracking branch 'upstream/main' into main 4 年前
andytouch a397d578 Art: Added Detail Masks for Main Characters. Added DetailMaskTint Shader Graph. 4 年前
treivize ec0e4787 Fixed Slime inner movement to be Object UV based and clamp direct specular 4 年前
kgc00 7b04a609 Merge branch 'main' into simple-menu-controls 4 年前
andytouch 6da421fe Art: Added RandomPositionTint Shader Graph. 4 年前
Ciro Continisio 6804ad52 Boat, Fry king, Lantern fixes 4 年前
Ciro Continisio 05095f49 Merge remote-tracking branch 'tech-mkt/art-assets' into pr-bashing 4 年前
treivize 0728a4c6 Merge branch 'art-assets' into feature/art/pant_critter 4 年前
GitHub 14e737cc Merge pull request #1 from UnityTechnologies/art-assets 4 年前
shuttle127 47c639cb Create silhouette pass 4 年前
Ciro Continisio 09419cf4 Tweaks, dither shader 4 年前
Ciro Continisio 1d26bec4 Merge branch 'main' into state-machine-improvements 4 年前
treivize df2ab2a2 Merge branch 'art-assets' into feature/art/slime_critter 4 年前
Eduardo de Albuquerque 8845aa98 Merge branch 'main' into HollowBoatEffect 4 年前
treivize c0ba79ab Updated direct specular contribution 4 年前
Ciro Continisio 163fb9ae Merge branch 'feature/art/slime_critter' of https://github.com/treivize/open-project-1 into pr-bash 4 年前
Ciro Continisio b197acbf Shaders simplification 4 年前
Ciro Continisio 0a93b3d8 Shadergraph adjustments 4 年前
Ciro Continisio 29fb04b5 Removed LightProbe contribution parameter from all shaders 4 年前
GitHub 19a7c4c5 Upgrade to 2020.2.13b (#247) 4 年前
Dane Byrd e3d74a91 Remove Fresnel properties from ToonShading subgraph 4 年前
Dane Byrd 8ae0f49f Remove Albedo Influence on Specular Light Brightness 4 年前
GitHub 6bf8be1d Added back recklol Dissolve effect (#217) 4 年前
Ciro Continisio 11189097 Merge remote-tracking branch '_tech-mkt/art-assets' into art-assets 4 年前
Jan Urbanec 6b5816a6 Rebase + updated previous changes to update light if there is no baked GI. 4 年前
Jan Urbanec 9d0b1667 Changed shader node flow using branchless nodes. 4 年前
Ciro Continisio e7641175 Merge branch 'art-assets' of https://github.com/daneobyrd/open-project-1 into daneobyrd-art-assets 4 年前
Ciro Continisio de401a73 Shader tweaks and reorganisation 4 年前
Ciro Continisio 019c7796 Merge branch 'art-assets' into main 4 年前
Ciro Continisio d62d8e9e Merge branch 'main' into whiteboxing 4 年前
Dan Young 268ab82e Merge remote-tracking branch 'upstream/art-assets' into art-assets 4 年前
Ciro Continisio 6c55468b Skybox experiments 4 年前
Ciro Continisio 2b770690 ClearSky skybox 4 年前
Amel 2c9810c9 Merge branch 'main' into interaction 4 年前
Chema Damak 8a166bf0 Merge branch 'interaction' of https://github.com/UnityTechnologies/open-project-1 into interaction 4 年前
Dan Young 7ce66d74 Merge remote-tracking branch 'upstream/art-assets' into art-assets 4 年前
Amel Negra a3fdb227 Merge branch 'main' into whiteboxing 4 年前
GitHub d0298f3d Merge pull request #3 from UnityTechnologies/art-assets 4 年前
Amel Negra c444c501 Merge remote-tracking branch 'origin/main' into scenes-re-architecture 4 年前
GitHub 54240307 Devlog 3: Handling complex input (#307) 4 年前
Dane Byrd 004c7bd1 Ground Shader WIP 4 年前
Ciro Continisio 4b89665c Wind shader improved and painted more meshes 4 年前
Dan Young eb670224 Merge remote-tracking branch 'upstream/art-assets' into art-assets 4 年前
treivize 68000753 Fixed for issue #206 4 年前
treivize 395ad4f1 Added Shader Graph solution to Outline for AA, Distance Fading and Screen Resolution independency 4 年前
Ciro Continisio c691552b Merge branch 'pr-bash' into whiteboxing 4 年前
Ciro Continisio a87f0330 Merge branch 'feature/art/outline_aa_fading_screen' of https://github.com/treivize/open-project-1 into pr-bash 4 年前
treivize cdc1c41c Issue #321 - Fixed water height not working as expected 4 年前
Ciro Continisio 9c8a0189 Merge branch 'bugfix/water/water-height-not-working' of https://github.com/treivize/open-project-1 into pr-bash 4 年前
treivize 9fbdf5c8 Extend refraction scale to be lower than 5 ( from 0 to 10) 4 年前
Ciro Continisio 33bbc827 Merge remote-tracking branch 'treivize/bugfix/water/water-height-not-working' into pr-bash 4 年前
Ciro Continisio d62c17bb Merge branch 'bugfix/art/shader_gi_backup' of https://github.com/treivize/open-project-1 into pr-bash 4 年前
Dane Byrd c6beedc4 Merge branch 'art-assets' into ground_shader 4 年前
uChema 0f397e96 Merge branch 'main' into QuestSystem 4 年前
Dane Byrd 9bcf2bfc PR Ground Shader 4 年前
Dane Byrd aee72350 Property Name consistency 4 年前
Ciro Continisio 4220f2f7 Relocated assets 4 年前
Yohann Puyhaubert acb20c67 Fixed white crispy outline in Play mode around object over water 4 年前
GitHub 81481d8b Merge pull request #4 from UnityTechnologies/main 4 年前
Ciro Continisio 4557ca49 Merge branch 'bugfix/water-crispy-white-outline' of https://github.com/treivize/open-project-1 into main 4 年前
uChema 7ece782e Merge branch 'main' into QuestSystem 4 年前
vanoverc 4816946d Created a Shader Subgraph that applies Emission to a material using CustomEmission.hlsl, and added Emission to the Toon Shadergraph 4 年前
Chema Damak e7bcdcfd Fixing the merge 4 年前
Ciro Continisio 7cd4ce12 Merge remote-tracking branch 'tech-mkt/main' into pr-bash 4 年前
GitHub d07ee56f Merge pull request #1 from UnityTechnologies/main 4 年前
GitHub 9f80c6a1 Merge pull request #2 from Donkeylipsh/em1 4 年前
GitHub b5417125 Merge pull request #7 from UnityTechnologies/main 4 年前
vanoverc e5c6e42f Emission Support - Converted custom HLSL into Shadergraph Subgraph, and added that to the Toon Shadergraph 4 年前
Ciro Continisio 363ab4fa Merge branch 'main' of https://github.com/Donkeylipsh/open-project-1 into main 4 年前
Ciro Continisio 6acf65d7 Tweaked emission graph, added textures 4 年前
Yohann Puyhaubert 0b3da4fa Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement 4 年前
GitHub c20ffd23 Added slash effect when player is triggering an attack (#356) 4 年前
Bronson Zgeb a19b2328 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 4 年前
Ciro Continisio 2f0661e3 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 4 年前
Yohann Puyhaubert 460eb34c Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement 4 年前
Ciro Continisio bfe7e497 New fire effect 4 年前
Ciro Continisio cb823c2b Light tweaks and bugfix on shader 4 年前
Ciro Continisio 6eaf1632 Changed gradients on toon shader 4 年前
GitHub c0b2931f Merge pull request #1 from UnityTechnologies/main 4 年前
Ciro Continisio 4e0a85c8 Removed outline completely 4 年前
Ciro Continisio 6683b1e2 Torches, shader changes 4 年前
Ciro Continisio eaff6ea8 Fire, embers, smoke 4 年前
Ciro Continisio 753835bc Night sky, sunset 4 年前
Ciro Continisio 847a1352 Rock shader with grass or sand 4 年前
Ciro Continisio f72c56c2 Rock shader 4 年前
Ciro Continisio 293f994f Merge branch 'graphic-rework' 4 年前
uChema 997b50ae Merge branch 'main' into pr/393 4 年前
Amel 7b1ed2b2 Merge branch 'main' into UI 4 年前
Ciro Continisio ee8e2b89 Wind shader tweaks 4 年前
Ciro Continisio f40bd45e Phoenix Chick 2.0 4 年前
Amel Negra e0ede3d5 Merge branch 'main' into AmelMain 4 年前
Ciro Continisio 381edcb3 Double-sided toon shader 4 年前
uChema 3ce06cf5 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 4 年前
Ciro Continisio bc17972b Merge branch 'main' into iet 4 年前
Amel Negra c094f333 Merge branch 'main' into AmelMain 4 年前
Felix Herbst cdd82f3d Add multi_compile keywords to CustomLighting.hlsl, remove ShaderGraph keywords that did the same 3 年前
Ciro Continisio 5636f0a4 Improvements to vertex ground shader 3 年前
Ciro Continisio ebe81a73 Worldbuilding in progress 3 年前
Ciro Continisio a2299fee Water shaders, landmasses 3 年前
Ciro Continisio 5cc9de68 Beach changes, worldbuilding 3 年前
Ciro Continisio 0cf6d134 Merge branch 'move-multi-compile-to-hlsl' of https://github.com/needle-tools/open-project-1 into needle-tools-move-multi-compile-to-hlsl 3 年前
Ciro Continisio e84872d3 Merge branch 'needle-tools-move-multi-compile-to-hlsl' into worldbuilding 3 年前
Ciro Continisio b50f7789 Shaders upgraded 3 年前
Ciro Continisio 17ad7091 Random tint shader 3 年前
uChema 735363c3 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 3 年前
Amel 6f206e69 Merge remote-tracking branch 'origin/main' into mainAmel 3 年前
Ciro Continisio 71481135 Shader and lighting tweaks 3 年前
Ciro Continisio 53d9fe16 Scene work 3 年前
Ciro Continisio 8167037b Worldbuilding 3 年前
uChema eab4c107 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 3 年前
Ciro Continisio 1c06f55d Added fog to shaders 3 年前
Ciro Continisio 587a2230 Worldbuilding 3 年前
uChema 71dcdcfd Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 3 年前
Ciro Continisio e7a11cf3 Interactables for Beach, Hill and Farms 3 年前
Ciro Continisio 56d5c554 Tweaks to glow shader 3 年前
uChema 718b6321 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 3 年前
Amel Negra a156875a Merge remote-tracking branch 'origin/main' into main 3 年前
Ciro Continisio 33395788 RockCritter egg and Gold RockCritter egg 3 年前
Amel Negra a676cd5d Merge remote-tracking branch 'origin/main' into main 3 年前
Ciro Continisio 81c9fb97 Graphic work (mostly Cave) 3 年前
Amel Negra e9f4e34e Merge remote-tracking branch 'origin/main' into main 3 年前
uChema 90cc66d9 Merge branch 'main' of https://github.com/uChema/open-project-1 into main 3 年前
uChema dc07bb35 Merge remote-tracking branch 'upstream/main' into main 3 年前
uChema f29c7129 Add Icons placeholders - Set Game Scene UI - Add Aggro System 3 年前
Ciro Continisio 53bc6c38 Refactored code to remove some warnings 3 年前