浏览代码

Wind shader tweaks

/main
Ciro Continisio 3 年前
当前提交
ee8e2b89
共有 4 个文件被更改,包括 942 次插入26 次删除
  1. 814
      UOP1_Project/Assets/Shaders/SubGraphs/WindAddon.shadersubgraph
  2. 21
      UOP1_Project/Assets/WIP_Materials/Debug_VertexColour.mat
  3. 125
      UOP1_Project/Assets/WIP_Materials/Debug_Wind.mat
  4. 8
      UOP1_Project/Assets/WIP_Materials/Debug_Wind.mat.meta

814
UOP1_Project/Assets/Shaders/SubGraphs/WindAddon.shadersubgraph
文件差异内容过多而无法显示
查看文件

21
UOP1_Project/Assets/WIP_Materials/Debug_VertexColour.mat


m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Alpha: 1
- _Alpha: 0
- _Blue: 1
- _Blue: 0
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5

- _Glossiness: 0
- _GlossyReflections: 0
- _Green: 1
- _Green: 0
- _Red: 1
- _Red: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1

- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

125
UOP1_Project/Assets/WIP_Materials/Debug_Wind.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Debug_Wind
m_Shader: {fileID: -6465566751694194690, guid: ae3bf80ddd78f3e4aa77c149858aab01,
type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 8edbda94a99753b47a061e31ad9273b9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 8edbda94a99753b47a061e31ad9273b9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _LightProbeContribution: 1
- _MainTint_VariationIntensity: 0.3
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthSensitivity: 0
- _OutlineNormalsSensitivity: 0
- _OutlineThickness: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _Wind_Density: 1
- _Wind_Direction: 0
- _Wind_Speed: 5
- _Wind_Strength: 0.1
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 1, g: 1, b: 1, a: 1}
- _MainTint: {r: 0.8018868, g: 0.6990357, b: 0.4274208, a: 0}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0, g: 0, b: 0, a: 0}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
--- !u!114 &5036623952281789401
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2

8
UOP1_Project/Assets/WIP_Materials/Debug_Wind.mat.meta


fileFormatVersion: 2
guid: 26f236698e2cf4644a151410334dd608
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
正在加载...
取消
保存