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Andre McGrail 654f18cb Enabled instancing on the terrain test 6 年前
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001_SimpleCube Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
002_Camera_Clip Merge branch 'LightweightPipeline' 7 年前
003_Camera_Ortho Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
004_Camera_TargetTexture Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
005_LitBakedEmission Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
006_LitShaderLightProbes Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
007_LitShaderMaps Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
011_UnlitSprites Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
012_PBS_EnvironmentBRDF_Spheres Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
013_CameraMulti_Splitscreen Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
014_CameraMulti_MiniMap Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
015_CameraMulti_FPSCam Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
016_Lighting_Scene_Directional Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
017_Lighting_Scene_DirectionalBaked Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
019_Lighting_Scene_PointLights Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
020_Lighting_BasicDirectional Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
021_Lighting_BasicPoint Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
022_Lighting_BasicSpot Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
023_Lighting_Mixed_Indirect Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
024_Shader_PBRvalidation_Specular Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
025_Shader_PBRvalidation_Metallic Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
026_Shader_PBRscene Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
027_PostProcessing Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
028_PostProcessing_Custom Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain 6 年前
029_Particles Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
031_Shader_GlossyEnvironmentSky Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
032_Shader_GlossyEnvironmentColor Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
033_Shader_HighlightsEnvironmentGradientSH Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
034_Shader_HighlightsEnvironmentGradientBaked Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
035_Shader_TerrainShaders Enabled instancing on the terrain test 6 年前
036_Lighting_Scene_DirectionalBakedDirectional Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
037_Particles Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
040_UpgradeScene Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
041_Lighting_BasicArea Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
042_Lighting_Scene_VertexLighting Updated/Added Lightweight pipe tests, created templates 7 年前
043_Lighting_Mixed_ShadowMask Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
044_ReflectionProbe Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
045_CustomLWPipe Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
046_Camera_OpaqueTexture Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
047_Lighting_DirectionalCascades Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
049_Lighting_Mixed_Subtractive Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
050_Shader_Graphs Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
052_LWCallbacks Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
053_UnlitShader Lw/fix standardunlitshader (#1885) 6 年前
054_Lighting_Attenuation Add lightmaps to new attenuation test scene and remove old 6 年前
001_SimpleCube.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
001_SimpleCube.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
001_SimpleCube.unity.meta Initial pass at embedded gfx test framework for 7 年前
002_Camera_Clip.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
002_Camera_Clip.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
002_Camera_Clip.unity.meta Created initial test scenes for LDpipe. 7 年前
003_Camera_Ortho.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
003_Camera_Ortho.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
003_Camera_Ortho.unity.meta Created initial test scenes for LDpipe. 7 年前
004_Camera_TargetTexture.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
004_Camera_TargetTexture.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
004_Camera_TargetTexture.unity.meta Created initial test scenes for LDpipe. 7 年前
005_LitBakedEmission.meta Added tests 7 年前
005_LitBakedEmission.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
005_LitBakedEmission.unity.meta Added baked emission support to LD pipe and proper test scene 7 年前
006_LitShaderLightProbes.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
006_LitShaderLightProbes.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
006_LitShaderLightProbes.unity.meta Created initial test scenes for LDpipe. 7 年前
007_LitShaderMaps.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
007_LitShaderMaps.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
007_LitShaderMaps.unity.meta Created initial test scenes for LDpipe. 7 年前
011_UnlitSprites.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
011_UnlitSprites.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
011_UnlitSprites.unity.meta Added 2D Test Scene 7 年前
012_PBS_EnvironmentBRDF_Spheres.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
012_PBS_EnvironmentBRDF_Spheres.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
012_PBS_EnvironmentBRDF_Spheres.unity.meta Added Lightweight PBR Sphere Test Scene 7 年前
013_CameraMulti_Splitscreen.meta Added tests 7 年前
013_CameraMulti_Splitscreen.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
013_CameraMulti_Splitscreen.unity.meta Added tests 7 年前
014_CameraMulti_MiniMap.meta Added tests 7 年前
014_CameraMulti_MiniMap.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
014_CameraMulti_MiniMap.unity.meta Added tests 7 年前
015_CameraMulti_FPSCam.meta Added tests 7 年前
015_CameraMulti_FPSCam.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
015_CameraMulti_FPSCam.unity.meta Added tests 7 年前
016_Lighting_Scene_Directional.meta Updated Lightweight tests and created template images 7 年前
016_Lighting_Scene_Directional.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
016_Lighting_Scene_Directional.unity.meta Added tests 7 年前
017_Lighting_Scene_DirectionalBaked.meta Added tests 7 年前
017_Lighting_Scene_DirectionalBaked.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
017_Lighting_Scene_DirectionalBaked.unity.meta Added tests 7 年前
019_Lighting_Scene_PointLights.meta Added tests 7 年前
019_Lighting_Scene_PointLights.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
019_Lighting_Scene_PointLights.unity.meta Added tests 7 年前
020_Lighting_BasicDirectional.meta Added tests 7 年前
020_Lighting_BasicDirectional.unity Lw/receive shadows prop (#1830) 6 年前
020_Lighting_BasicDirectional.unity.meta Added tests 7 年前
021_Lighting_BasicPoint.meta Added tests 7 年前
021_Lighting_BasicPoint.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
021_Lighting_BasicPoint.unity.meta Added tests 7 年前
022_Lighting_BasicSpot.meta Added tests 7 年前
022_Lighting_BasicSpot.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
022_Lighting_BasicSpot.unity.meta Added tests 7 年前
023_Lighting_Mixed_Indirect.meta Added tests: 7 年前
023_Lighting_Mixed_Indirect.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
023_Lighting_Mixed_Indirect.unity.meta Added tests: 7 年前
024_Shader_PBRvalidation_Specular.meta Added tests: 7 年前
024_Shader_PBRvalidation_Specular.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
024_Shader_PBRvalidation_Specular.unity.meta Added tests: 7 年前
025_Shader_PBRvalidation_Metallic.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
025_Shader_PBRvalidation_Metallic.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
025_Shader_PBRvalidation_Metallic.unity.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
026_Shader_PBRscene.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
026_Shader_PBRscene.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
026_Shader_PBRscene.unity.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
027_PostProcessing.meta Added PostProcessing test that requires depth. 7 年前
027_PostProcessing.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
027_PostProcessing.unity.meta Added PostProcessing test that requires depth. 7 年前
028_PostProcessing_Custom.meta Added tests 7 年前
028_PostProcessing_Custom.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
028_PostProcessing_Custom.unity.meta Added tests 7 年前
029_Particles.meta Added tests 7 年前
029_Particles.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
029_Particles.unity.meta Added tests 7 年前
031_Shader_GlossyEnvironmentSky.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
031_Shader_GlossyEnvironmentSky.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
031_Shader_GlossyEnvironmentSky.unity.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Shader_GlossyEnvironmentColor.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Shader_GlossyEnvironmentColor.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
032_Shader_GlossyEnvironmentColor.unity.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Shader_HighlightsEnvironmentGradientSH.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Shader_HighlightsEnvironmentGradientSH.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
033_Shader_HighlightsEnvironmentGradientSH.unity.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Shader_HighlightsEnvironmentGradientBaked.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
035_Shader_TerrainShaders.meta Added terrain shaders test 7 年前
035_Shader_TerrainShaders.unity Enabled instancing on the terrain test 6 年前
035_Shader_TerrainShaders.unity.meta Added terrain shaders test 7 年前
036_Lighting_Scene_DirectionalBakedDirectional.meta Added test scene for Directional Lightmap 7 年前
036_Lighting_Scene_DirectionalBakedDirectional.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
036_Lighting_Scene_DirectionalBakedDirectional.unity.meta Added test scene for Directional Lightmap 7 年前
037_Particles.meta Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
037_Particles_Standard.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
037_Particles_Standard.unity.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
040_UpgradeScene.meta Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe 7 年前
040_UpgradeScene.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
040_UpgradeScene.unity.meta Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe 7 年前
041_Lighting_BasicArea.meta Added test 041_Lighting_BasicArea for area light 7 年前
041_Lighting_BasicArea.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
041_Lighting_BasicArea.unity.meta Added test 041_Lighting_BasicArea for area light 7 年前
042_Lighting_Scene_VertexLighting.meta Updated/Added Lightweight pipe tests, created templates 7 年前
042_Lighting_Scene_VertexLighting.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
042_Lighting_Scene_VertexLighting.unity.meta Updated/Added Lightweight pipe tests, created templates 7 年前
043_Lighting_Mixed_ShadowMask.meta Updated/Added Lightweight pipe tests, created templates 7 年前
043_Lighting_Mixed_ShadowMask.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
043_Lighting_Mixed_ShadowMask.unity.meta Updated/Added Lightweight pipe tests, created templates 7 年前
044_Lighting_ReflectionProbe.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
044_Lighting_ReflectionProbe.unity.meta Updated/Added Lightweight pipe tests, created templates 7 年前
044_ReflectionProbe.meta Updated/Added Lightweight pipe tests, created templates 7 年前
045_CustomLWPipe.meta Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
045_CustomLWPipe.unity Draft/lw/callbacks (#1646) 6 年前
045_CustomLWPipe.unity.meta Draft/lw/callbacks (#1646) 6 年前
046_Camera_OpaqueTexture.meta Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
046_Camera_OpaqueTexture.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
046_Camera_OpaqueTexture.unity.meta Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
047_Lighting_DirectionalCascades.meta Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
047_Lighting_DirectionalCascades.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
047_Lighting_DirectionalCascades.unity.meta Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
048_Lighting_LocalShadows.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
048_Lighting_LocalShadows.unity.meta Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
049_Lighting_Mixed_Subtractive.meta Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
049_Lighting_Mixed_Subtractive.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
049_Lighting_Mixed_Subtractive.unity.meta Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
050_Shader_Graphs.meta Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
050_Shader_Graphs.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
050_Shader_Graphs.unity.meta Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
051_Lighting_Scene_NoLighting.unity Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
051_Lighting_Scene_NoLighting.unity.meta Updated LWRP tests, fixed shadow cascades (#1808) 6 年前
052_LWCallbacks.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
052_LWCallbacks.unity Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
052_LWCallbacks.unity.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
052_Lighting_Attenuation.meta Add attenuation test scene 6 年前
053_UnlitShader.meta Lw/fix standardunlitshader (#1885) 6 年前
053_UnlitShader.unity Lw/fix standardunlitshader (#1885) 6 年前
053_UnlitShader.unity.meta Lw/fix standardunlitshader (#1885) 6 年前
054_Lighting_Attenuation.meta PR review changes 6 年前
054_Lighting_Attenuation.unity Add lightmaps to new attenuation test scene and remove old 6 年前
054_Lighting_Attenuation.unity.meta Add attenuation test scene 6 年前