浏览代码

Enabled instancing on the terrain test

/main
Andre McGrail 6 年前
当前提交
654f18cb
共有 3 个文件被更改,包括 12 次插入10 次删除
  1. 4
      com.unity.testing.srp.lightweight/Tests/Scenes/035_Shader_TerrainShaders.unity
  2. 10
      com.unity.testing.srp.lightweight/Tests/Scenes/035_Shader_TerrainShaders/New Terrain.asset
  3. 8
      com.unity.testing.srp.lightweight/Tests/Scenes/035_Shader_TerrainShaders/Terrain.mat

4
com.unity.testing.srp.lightweight/Tests/Scenes/035_Shader_TerrainShaders.unity


m_HeightmapMaximumLOD: 0
m_CastShadows: 1
m_DrawHeightmap: 1
m_DrawInstanced: 0
m_DrawInstanced: 1
m_DrawTreesAndFoliage: 1
m_ReflectionProbeUsage: 1
m_MaterialType: 3

m_PreserveTreePrototypeLayers: 0
m_ScaleInLightmap: 0.0512
m_LightmapParameters: {fileID: 15203, guid: 0000000000000000f000000000000000, type: 0}
m_GroupingID: 0
m_AllowAutoConnect: 0
--- !u!4 &745712513
Transform:
m_ObjectHideFlags: 0

10
com.unity.testing.srp.lightweight/Tests/Scenes/035_Shader_TerrainShaders/New Terrain.asset
文件差异内容过多而无法显示
查看文件

8
com.unity.testing.srp.lightweight/Tests/Scenes/035_Shader_TerrainShaders/Terrain.mat


Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_EnableInstancingVariants: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}

- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _TERRAIN_INSTANCED_PERPIXEL_NORMAL: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1

正在加载...
取消
保存