7183 次代码提交 (f7ce098c-579b-4a8d-8579-6d15bb212303)

作者 SHA1 备注 提交日期
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
Evgenii Golubev 6c2d5efb Rename SSS quality levels 6 年前
Evgenii Golubev 4045bcef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Evgenii Golubev 327eed88 Change single scattering albedo defaults to 1 6 年前
GitHub caff3ee2 Merge pull request #1603 from EvgeniiG/master 6 年前
Evgenii Golubev 81381397 Further clean up the code 6 年前
Evgenii Golubev 5cdfa033 Clean up the code 6 年前
Evgenii Golubev b2334fa2 Remove comment 6 年前
Evgenii Golubev 9abc300c Improve the quality of trilinear filtering of density volume textures 6 年前
GitHub bc5ccbcc Add a comment 6 年前
GitHub 6ed08e25 Use a trilinear sampler to filter across MIP levels 6 年前
GitHub e6de5c82 Add a comment 6 年前
GitHub 1cf3ed86 Merge pull request #1582 from Unity-Technologies/switch-support 6 年前
Antoine Lelievre 4beb4329 Fix light intensity update and nullref on undo 6 年前
GitHub b3b053d1 Merge pull request #1602 from Unity-Technologies/volumetric-updates 6 年前
Antoine Lelievre 21feec05 Fixed a lot of bugs on light intensity and emissive mesh updates 6 年前
Raymond Graham 16662e75 Add License info 6 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 6 年前
GitHub 3b7d93f1 Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight 6 年前
Sebastien Lagarde 75993083 Fix issue with light intensity not matching area emissive mesh intensity + some renaming 6 年前
GitHub 3201cb35 Merge pull request #1589 from Unity-Technologies/ios-texture-format 6 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 6 年前
Sebastien Lagarde 34ae5a69 Merge branch 'master' into ios-texture-format 6 年前
Sebastien Lagarde b5790696 HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping 6 年前
GitHub e6b79105 Merge pull request #1596 from Unity-Technologies/improve-cluster-decal-camera-relative-rendering 6 年前
Sebastien Lagarde 552ebcc1 HDRP: Improve camera relative rendering of cluster decal 6 年前
Sebastien Lagarde f5bd48cb HDRP: Hide MSAA settings on HDRP Asset as it is not implemented 6 年前
GitHub 853ed68c Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering 6 年前
Tim Cooper 1e6a2fe7 Disable test on osx 6 年前
Sebastien Lagarde 05575e19 Fix decal not rendered correctly 6 年前
GitHub cc5cfdbd Merge pull request #1594 from Unity-Technologies/gfx-tests-updates 6 年前
sebastienlagarde c4ad663f Update comment and fix instancing 6 年前
Tim Cooper 57b9d465 Update reference images for HD. 6 年前
sebastienlagarde 6a7debb0 Update Changelog 6 年前
Tim Cooper 2b31dcda Add test options to disable batch mode in HD 6 年前
Peter Bay Bastian bfd314b7 Revert changes to ShaderGraph version 6 年前
sebastienlagarde c9d9bf6e Fixed wrong define name 6 年前
Tim Cooper d59cf961 Update HD image templates. 6 年前
GitHub 86a4970b Merge pull request #1535 from Unity-Technologies/sg/error-for-incompatible-pipeline 6 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 6 年前
Antoine Lelievre 94299904 Light intensity now works with timeline and animators 6 年前
Tim Cooper 639dcdf8 Update post fx reference images 6 年前
GitHub 630691ab Merge pull request #1512 from Unity-Technologies/sg/update-window-title-when-after-file-rename 6 年前
sebastienlagarde fa92c52f Merge branch 'master' into Improve-camera-relative-rendering 6 年前
Antoine Lelievre 33c68f5d Add candela and luminance units for punctual and area lights 6 年前
GitHub 81a8dd28 Merge pull request #1591 from Unity-Technologies/Add-details-map-to-StackLit 6 年前
sebastienlagarde a2e180a5 Update code to allow Macro matrix to work after PR feedback 6 年前
Sebastien Lagarde d4c5fff5 HDRP: Add support of detail normal and smoothness to Stacklit 6 年前
Jesse Barker e7add690 Fixup texture format mismatches for Metal on iOS 6 年前