7183 次代码提交 (f7ce098c-579b-4a8d-8579-6d15bb212303)

作者 SHA1 备注 提交日期
Kay Chang 6f8fb9c4 Switch compilation fixes. 6 年前
Antoine Lelievre 2bdf7f27 Forgot to offset PCSS shadow sample for block search 6 年前
Antoine Lelievre b03972ff Fix depth bias in PCSS blocker search 6 年前
Antoine Lelievre 2bdab402 Fixed PCSS bias for PCSSS block search and depth compare with reversed z 6 年前
GitHub ff2cec54 Update CHANGELOG.md 6 年前
Antoine Lelievre f6b0b8f5 Fix shadow algorithm reserve size 6 年前
Stephane Laroche 333ce3d1 StackLit : Working LTC Area lights. Fixed GetBakedDiffuseLighting to use the diffuseEnergy factor calculated when coat is enabled, along with SSS texturing modes. 6 年前
GitHub 38b060ce Update CHANGELOG.md 6 年前
RSlysz ae62e7c1 Fix distance to container colors to be same than handles 6 年前
RSlysz 22045d23 Rough implementation of new gizmos and colored vectors 6 年前
RSlysz aa299b28 Introducting new gizmos 6 年前
RSlysz 511b8e89 Adding colors to DrawVector3 6 年前
Yao Xiaoling e70e11ce Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI. 6 年前
Yao Xiaoling 32c8a168 Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work... 6 年前
GitHub e4f61ef1 Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code 6 年前
sebastienlagarde ed6aecc7 Update Changelog and integrate PR feedback 6 年前
sebastienlagarde 870dbb61 Large refactor of transmission code to share it between material 6 年前
Sebastien Lagarde 162b8ee9 Draft of refactoring of SSS and Transmission code, to share more code 6 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Sebastien Lagarde 1b7fa589 Update changelog 6 年前
GitHub 1c6693e5 Merge pull request #1558 from Unity-Technologies/Fix-applyRangeAttenuation 6 年前
Sebastien Lagarde e8e01be4 Fix apply Range Attenuation 6 年前
Paul Melamed 96a4d824 inter commit 6 年前
GitHub 57261f28 Merge pull request #1548 from Unity-Technologies/switch-support 6 年前
Kay Chang 198ff5a8 Added comment in CHANGELOG.md for both HDRP and LWRP. 6 年前
Paul Melamed e000418f Intermediate work 6 年前
GitHub bd393bda Merge branch 'master' into switch-support 6 年前
GitHub bf9b149a Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add 6 年前
sebastienlagarde ab0a427d Silent some warning 6 年前
sebastienlagarde 7f925a28 More comment 6 年前
sebastienlagarde da6a9d7c Update comment 6 年前
sebastienlagarde 8b67841a More feedback 6 年前
sebastienlagarde b3199d5d integrate PR feedback 6 年前
sebastienlagarde 1fa4d8c6 Mpore update with feedback 6 年前
sebastienlagarde 86dfa8ec Take into account feedback 6 年前
sebastienlagarde 29c57949 Missing file 6 年前
sebastienlagarde aa5363e0 Refactor tranmission and lightEvaluation code to have more cleaner code 6 年前
sebastienlagarde 2fbe47e2 Remove undesired file 6 年前
Remy 9515d775 Automatic lightmapping at build and test run in editor for labeled scenes. 6 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 6 年前
Tim Cooper fec2db98 Update reference images. 6 年前
Tim Cooper ce3b9547 Add files and non large files. 6 年前
Tim Cooper cba42a6a Remove large files. 6 年前
sebastienlagarde aa607e4a HDRP: Move contactShadow from shadow context to light context (fix warning) 6 年前
Tim Cooper ee88c1d2 Update Windows reference images. 6 年前
Tim Cooper 5af2e1ce Fix up large files 6 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 6 年前
Antoine Lelievre 8120bd8f Cleanup code and inconsistencies 6 年前
GitHub 87f274e1 Merge pull request #1553 from Unity-Technologies/metal-fixes 6 年前
Antoine Lelievre 2ac4614c Reverted LightLoop to the original version 6 年前