GitHub
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1177a479
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Update the HDRP changelog
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7 年前 |
Evgenii Golubev
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b587ca91
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Optimize DecodeLogarithmicDepthGeneralized()
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7 年前 |
GitHub
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fa52b6bd
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Merge pull request #1255 from EvgeniiG/master
Enable volumetrics by default (+ bugfixes)
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7 年前 |
Evgenii Golubev
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9b95d6ea
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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3ab57ba8
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Merge pull request #1116 from lyndon-unity/master
Enabled the texture streaming debugging for 2018.2+
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7 年前 |
GitHub
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d7990f7a
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Merge pull request #1179 from Unity-Technologies/Branch_HDRPVariantStripping
Added first version of shader variant stripper for Lit* shaders in HDRP.
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7 年前 |
GitHub
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50087a8c
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Merge pull request #1253 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
GitHub
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47235deb
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Merge pull request #1254 from Unity-Technologies/Branch_DisablePerObjectCulling
Disable per object light/probe culling in HDRP.
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7 年前 |
GitHub
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d5cc7395
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Merge pull request #1251 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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27791cf5
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Move editor script to test subrepo
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7 年前 |
Remy
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cb13265e
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Change submodules path to use HTTPS instead of SSH
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7 年前 |
Julien Ignace
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1104380e
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Fixed LoDFade instancing parameter to comply with latest C++ fix.
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7 年前 |
Remy
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bbba671d
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Update meta files
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7 年前 |
Julien Ignace
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2aff9f03
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Disable per object light/probe culling in HDRP.
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7 年前 |
GitHub
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8e4f252c
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Merge pull request #1250 from Unity-Technologies/HDRP_GraphicTests
UTF tests are working !
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7 年前 |
Frédéric Vauchelles
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6ac8f055
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Updated changelog
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7 年前 |
Frédéric Vauchelles
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fa865764
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Updated: small fixes
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7 年前 |
Frédéric Vauchelles
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92fe8d5d
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Use only a single screen space setting for SSR
Updated UI
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7 年前 |
Frédéric Vauchelles
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2e984cbd
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Added comments
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7 年前 |
Frédéric Vauchelles
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dd12e0c4
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Added comments
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7 年前 |
Jean-François F Fortin
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83ab42b8
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-Implemented texture parameters UI + shader code.
-Added UV types as the usual UV set + Planar (and eventually triplanar)
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7 年前 |
Jean-François F Fortin
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2d4b30ed
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Fixed groups, now they stay in the same state as they were when you go back to the material.
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7 年前 |
Jean-François F Fortin
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f5a4da8f
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-Added foldouts.
-Added channel variables to textures.
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7 年前 |
Yao Xiaoling
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f304d36d
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Added basemap pass shader.
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7 年前 |
Jean-François F Fortin
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059f098f
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First working version of the UI.
Still missing implementation for UVs and channels.
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7 年前 |
Stephane Laroche
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e5b6c4fb
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Implement vertically layered BSDF model with anisotropy.
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7 年前 |
Yao Xiaoling
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ebf0af82
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Add default terrain material.
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7 年前 |
Yao Xiaoling
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972939f5
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Moved terrain shader to TerrainLit folder.
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7 年前 |
Yao Xiaoling
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e1a96e2e
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Fix lightmap UVs for instanced terrain.
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7 年前 |
Yao Xiaoling
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cc470684
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Add back picking pass for instanced terrain.
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7 年前 |
Yao Xiaoling
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10c48c2c
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Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
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7 年前 |
Yao Xiaoling
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d04063c7
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Use terrain layer count keywords. Need engine change to enable the keywords.
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7 年前 |
Yao Xiaoling
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95e207c6
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Some minor adjustments.
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7 年前 |
Yao Xiaoling
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47a99e08
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Remove leftover influence properties.
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7 年前 |
Yao Xiaoling
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fe1e3424
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Remove uvmapping for blend mask because terrain always uses uv0.
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7 年前 |
Yao Xiaoling
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265fbfcb
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Remove influence stuff.
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7 年前 |
Yao Xiaoling
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e7aff361
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Remove bent normal maps.
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7 年前 |
Yao Xiaoling
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6d5e665d
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Delete diffusion profiles. They are only for SSS.
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7 年前 |
Yao Xiaoling
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46f3df70
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Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected.
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7 年前 |
Yao Xiaoling
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59296c5d
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Comment out planar/triplanar uvmapping mode.
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7 年前 |
Kay Chang
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c279dc9c
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Re-added modified files for Switch without BOM.
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7 年前 |
Kay Chang
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f5303717
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Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
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7 年前 |
GitHub
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9dec0564
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Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera
Lw/fix copy depth to scene view camera
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7 年前 |
GitHub
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ce0fa09f
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Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows
Fixed multiple local shadows.
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7 年前 |
Aleksandr Kirillov
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38b5c51b
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Now binding the copied depth texture to `_CameraDepthTexture` after the copy.
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7 年前 |
Felipe Lira
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61f8c6ac
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shadow strength already account for attenuation in non shadow casting lights.
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7 年前 |
Aleksandr Kirillov
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4671f074
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Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view.
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7 年前 |
Felipe Lira
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cc538d3c
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Fixed multiple local shadows.
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7 年前 |
Aleksandr Kirillov
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7e7e8ed5
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WIP fix depth copy to scene view camera
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7 年前 |
GitHub
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0c7c73e4
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Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2
Stripped invalid variants.
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7 年前 |