121 次代码提交 (f088b77e-ae5a-4c0b-a1da-6070b8e63186)

作者 SHA1 备注 提交日期
Julien Ignace f088b77e Added a scene to test gamma (only basic case right now). 7 年前
GitHub 5ae8a937 Merge pull request #207 from Unity-Technologies/Branch_WindV1 7 年前
Julien Ignace 19ea7e56 Typo 7 年前
Evgenii Golubev daf47b27 Implement diffuse GGX 7 年前
Julien Ignace a58a777f Added first version of vertex wind and a corresponding test scene. 7 年前
Evgenii Golubev 7b5312b3 Achieve Fresnel parity between SSS and Standard materials 7 年前
GitHub ad277fc1 Merge pull request #206 from Unity-Technologies/Branch_FixNoSkyUpdate 7 年前
Evgenii Golubev f9ef74c7 Optimize the computation of the half vector 7 年前
Felipe Lira c063a880 Reduced amount of shader variants by optimizing away a few keywords. 7 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 7 年前
Evgenii Golubev 7a72a9de Optimize the isotropic GGX BSDF (-8 cycles on GCN) 7 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 7 年前
GitHub 77b44a0b Merge pull request #205 from EvgeniiG/master 7 年前
Evgenii Golubev c8b71b62 Update the comment 7 年前
Evgenii Golubev 79a9ba87 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev c2bb7894 Remove a warning 7 年前
Evgenii Golubev 2d450051 Update the submodule 7 年前
Antti Tapaninen 890606b0 HLSLcc: workaround NaN issue on iOS 7 年前
Evgenii Golubev ced19359 Make the SSS texturing mode a profile-local property 7 年前
Antti Tapaninen 0df1b41e Merge branch 'master' into metal-ios 7 年前
Evgenii Golubev c059e4d2 Use GBUFFER macros for the SSS pass 7 年前
GitHub 8cc48cd7 Merge pull request #204 from Unity-Technologies/metal-ios 7 年前
Evgenii Golubev c05830f9 Remove the default SSS profile 7 年前
Julien Ignace 4bb0fc26 - Fixed a bug where setting sky settings to none would not removed the sky. 7 年前
Felipe Lira 9f125a27 Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 7 年前
Antti Tapaninen 9f45311a fix out of bounds issue 7 年前
GitHub baac8e54 Merge pull request #189 from Unity-Technologies/lowendmobile 7 年前
Antti Tapaninen 5f4bb2bf unify with bigTileIdx code from lightlistbuild-clustered 7 年前
GitHub 92cf9ffa Merge pull request #203 from Unity-Technologies/Branch_FixLayeredLitScene 7 年前
Antti Tapaninen 20f37605 update git submodule tag 7 年前
Julien Ignace dc4b3493 Fixed sRGB flag on detail map for layered lit test scene. 7 年前
GitHub a8f17526 Merge pull request #202 from Unity-Technologies/Branch_FixMaxDistanceCullBug 7 年前
Antti Tapaninen 5d1327b6 HLSLcc: change out of bounds fix to use iNrCoarseLights-1 instead 7 年前
Julien Ignace 6b10b013 Fixed an issue where light would be culled when further than max shadow distance. 7 年前
Antti Tapaninen ac01ea01 HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders 7 年前
GitHub d8e0fbf6 Merge pull request #200 from Unity-Technologies/Branch_FixSkyUpdate 7 年前
Antti Tapaninen 764e5269 Merge branch 'master' into metal-ios 7 年前
GitHub 6f4d4474 Merge pull request #198 from EvgeniiG/master 7 年前
Evgenii Golubev e5611f42 Fix the view-dependent depth offset issue 7 年前
runes c39b8a1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub 1255a80d Merge pull request #194 from Unity-Technologies/MaterialUpgrader 7 年前
sebastienlagarde 18f8c46b HDRenderPipeline: Move remove tessellation option to a debug submenu 7 年前
sebastienlagarde 0bb0aa64 HDRenderPipeline: Add a debug option to remove tessellation on materials (Lit and LayeredLit only) 7 年前
runes f120a09b added feature branches to lightloop 7 年前
Julien Ignace 6e09fedc Fixed a problem where the sky reflection probe would be garbage after a domain reload. 7 年前
sebastienlagarde 0628ecc1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
runes e8f45e5f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub f7b462a1 Merge pull request #197 from Unity-Technologies/Branch_FixCascadedScene 7 年前
sebastienlagarde 9ecfcedf HDRenderPipeline: fix compilation issue 7 年前
sebastienlagarde 7ae52cc4 HDRednerPipeline: Update tessellation test 7 年前