浏览代码

Update the comment

/fptl_cleanup
Evgenii Golubev 7 年前
当前提交
c8b71b62
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringProfile.cs

4
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringProfile.cs


public int numProfiles;
public SubsurfaceScatteringProfile[] profiles;
// Below is the cache filled during OnValidate().
[NonSerialized] public int texturingModeFlags; // 0 = PreAndPostScatter, 1 = PostScatter
[NonSerialized] public int transmissionFlags; // 0 = inf. thick, 1 = supports transmission
[NonSerialized] public int texturingModeFlags; // 1 bit/profile; 0 = PreAndPostScatter, 1 = PostScatter
[NonSerialized] public int transmissionFlags; // 1 bit/profile; 0 = inf. thick, 1 = supports transmission
[NonSerialized] public float[] thicknessRemaps;
[NonSerialized] public Vector4[] halfRcpVariancesAndLerpWeights;
[NonSerialized] public Vector4[] halfRcpWeightedVariances;

正在加载...
取消
保存