Felipe Lira
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942e4976
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updated release notes
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7 年前 |
GitHub
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2801eb36
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Merge pull request #1568 from Unity-Technologies/sg/fix-dielectric-specular-control
Fix dielectric specular control
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7 年前 |
Matt Dean
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1c4c0d09
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Merge branch 'master' into sg/fix-dielectric-specular-control
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7 年前 |
Felipe Lira
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01cbf4cf
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Updated release notes
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7 年前 |
GitHub
|
17a341ee
|
Merge pull request #1580 from Unity-Technologies/sg/fix-hd-meta-code-cuplication
Fix duplication of code from Surf to Vert in HDPBR Subshader meta generation
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7 年前 |
Matt Dean
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1b3f1ca2
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Merge branch 'master' into sg/fix-hd-meta-code-cuplication
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7 年前 |
Felipe Lira
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0c72ef0f
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Updated postprocessing pinned revision
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7 年前 |
GitHub
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43fc02ed
|
Merge pull request #1619 from Unity-Technologies/hdrp/material-upgrader
Material upgrader fixes
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7 年前 |
Remy
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5cc111b3
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Merge branch 'master' into hdrp/material-upgrader
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7 年前 |
Felipe Lira
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4efe7926
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Fixed VR postfx rendering.
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7 年前 |
Remy
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0ec2b280
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Don't set white color for emissive if emissive is checked of in the source materials.
Add smoothness and metallic remap
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7 年前 |
sebastienlagarde
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17fc0b8a
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Fix issue with asset processor
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7 年前 |
Paul Melamed
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abdc7b2f
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cleanup refactor
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6 年前 |
Paul Melamed
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d25c0df6
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New ui and 3RT/4RT modes work for decals
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6 年前 |
Paul Melamed
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c26acc53
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intermediate commit
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6 年前 |
Paul Melamed
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1fc5aacc
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adressed PR comments
moved DecalProjector transform update check to LateUpdate so it works correctly when attached to bones.
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6 年前 |
Nerites
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386f0a0d
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Added XRGConfig struct which should be used as SRP's interface with XR
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7 年前 |
RSlysz
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abf20e9f
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Add missing readonly for colors
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7 年前 |
RSlysz
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d3e6837e
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Encapsulate the reflection call
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7 年前 |
RSlysz
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4c1f41cf
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Hide blend normal distance for planar reflection
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7 年前 |
RSlysz
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7f6a6168
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Add UNITY_EDITOR arround editor properties
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7 年前 |
RSlysz
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8e6992f8
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Remove log
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7 年前 |
Remi Slysz
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fab33964
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Fix serialization for PlanarReflectionProbe
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7 年前 |
Remi Slysz
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43d98473
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Small clean up in HDReflectionProbe
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7 年前 |
Remi Slysz
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584a71fd
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Fix serialization of HDReflectionProbe
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7 年前 |
RSlysz
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cef85bcb
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[WIP] Serializing editor only parameters for advance/simplified mode of influence settings box
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7 年前 |
RSlysz
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3becbe60
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Gizmo6FacesBox: added all handle controled by one hability
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7 年前 |
RSlysz
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43968136
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Capitalize header of HDReflectionProbe
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7 年前 |
RSlysz
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7e65ce84
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Add toolbar quick reminder in InfluenceVolume section of PlanarReflectionProbe
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7 年前 |
RSlysz
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885eadde
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Clean CoreEditorUtils unused method
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7 年前 |
RSlysz
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73c63c5b
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Missmatch error message match between HDReflectionProbe and PlanarReflectionProbe
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7 年前 |
RSlysz
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df1a0f20
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Change Gizmo6FacesBox namespace
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7 年前 |
RSlysz
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cda72349
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HDReflectionProbe editor: clamp offset to contain object center
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7 年前 |
RSlysz
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59e133f3
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Hide PlanarReflexionProbe Influence box's offset
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7 年前 |
RSlysz
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42c843f7
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Cleaning HDReflectionProbe editor code
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7 年前 |
RSlysz
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fb83837e
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Cleaning Gizmo6FacesBox
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7 年前 |
RSlysz
|
c3a60224
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Use Gizmo6FacesBox in PlanarReflectionProbe
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7 年前 |
RSlysz
|
8be9d87b
|
fix Gizmo6FacesBox missing wireframe in DrawHull
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7 年前 |
sebastienlagarde
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437896d1
|
update changelog
|
7 年前 |
GitHub
|
89a5e8c9
|
Merge pull request #1557 from Unity-Technologies/HDRP-Tests
Automatic lightmapping at build and test run in editor for labeled scenes.
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7 年前 |
GitHub
|
4790e09b
|
Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug
Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
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7 年前 |
sebastienlagarde
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9f29886d
|
Update comment and changelog
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7 年前 |
sebastienlagarde
|
acce4895
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Merge branch 'master' into DisableFogWithDiffsueAndSpecularDebug
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7 年前 |
GitHub
|
adaab50a
|
Merge pull request #1612 from Unity-Technologies/LightUnits
HDRP: Add extra Light units (Candela, Luminance)
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7 年前 |
sebastienlagarde
|
905e4624
|
Fix emissive mesh color
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7 年前 |
Paul Melamed
|
d39437c1
|
Cleaned up PR
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7 年前 |
sebastienlagarde
|
432deee6
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Fix convertion when in editor + fix color temperature with GI static
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7 年前 |
Antoine Lelievre
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832089b8
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Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
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7 年前 |
Remy
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540d190a
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Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
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7 年前 |
Paul Melamed
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141afc6f
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Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
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7 年前 |