Frédéric Vauchelles
|
3b63c854
|
wip SSR
|
7 年前 |
GitHub
|
7a76fbbe
|
Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies
Skip in memory assemblies for the shader generator
|
7 年前 |
Felipe Lira
|
2a570cc3
|
Updated lightweight default materials
|
7 年前 |
Frédéric Vauchelles
|
ca61ff42
|
Updated beffered RTHandle system
|
7 年前 |
Frédéric Vauchelles
|
3320fc64
|
Skip in memory assemblies for the shader generator
|
7 年前 |
Felipe Lira
|
dc0d6bd3
|
Fixed particles color modes.
|
7 年前 |
Frédéric Vauchelles
|
70ed0378
|
wip buffered RTHandle system for cameras
|
7 年前 |
Frédéric Vauchelles
|
d61424da
|
Commented code specific to 4.x .NET runtime
|
7 年前 |
Felipe Lira
|
aefdbead
|
fixed particles alpha discard and modulate
|
7 年前 |
Andre McGrail
|
b15bde9e
|
Cleaned up relative hlsl include path
|
7 年前 |
Frédéric Vauchelles
|
7a47594e
|
Updated RTHandle class to an instance class
|
7 年前 |
GitHub
|
add8fa72
|
Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI
Enable Additional component in UI
|
7 年前 |
Felipe Lira
|
45ee32a0
|
Fixed null reference on bump properties in unlit particles UI.
|
7 年前 |
Andre McGrail
|
35e631d7
|
Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR
|
7 年前 |
Frédéric Vauchelles
|
0ade2a97
|
Merge branch 'master' into feature/SSR
|
7 年前 |
GitHub
|
44b0c2bc
|
Merge pull request #1172 from Unity-Technologies/HDCameraDataInit
Add init function for HD Camera data. …
|
7 年前 |
Felipe Lira
|
13eff945
|
Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation.
|
7 年前 |
GitHub
|
44511b14
|
Merge pull request #1165 from Unity-Technologies/lw/fix-shadow-tile-initialization
Lw/fix shadow tile initialization
|
7 年前 |
Frédéric Vauchelles
|
99a24ef5
|
fixed: mip to use for SSReflection
|
7 年前 |
GitHub
|
1108f618
|
Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths
Fix shader include paths
|
7 年前 |
Felipe Lira
|
e9a5ca70
|
Fixed shaderPassID in DrawFullScreen
|
7 年前 |
Felipe Lira
|
ec57c2a7
|
Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit.
|
7 年前 |
Frédéric Vauchelles
|
659b634a
|
Added wip pass for SSReflection
|
7 年前 |
GitHub
|
e58bfaac
|
Merge pull request #1170 from Unity-Technologies/feature/RefractionModes
Used the MERGE_NAME macro
|
7 年前 |
Felipe Lira
|
bd95bab1
|
Caching fullscreen quad mesh as a static.
|
7 年前 |
Felipe Lira
|
4ecab1bc
|
Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled.
|
7 年前 |
Frédéric Vauchelles
|
99ec03cb
|
Used the MERGE_NAME macro
|
7 年前 |
Frédéric Vauchelles
|
7203df22
|
wip Screen Space Reflection forward pass
|
7 年前 |
GitHub
|
a2790a45
|
Merge pull request #1159 from Unity-Technologies/feature/RefractionModes
Screen Space Refraction Projection Model
|
7 年前 |
Felipe Lira
|
50693fe4
|
Clearing screenspace occlusion texture to avoid Tile LOAD.
|
7 年前 |
Felipe Lira
|
b2a5b861
|
Fixed SamplingShader compiler error in GLES2
|
7 年前 |
Frédéric Vauchelles
|
9fffc822
|
Unrolled first iteration
|
7 年前 |
Felipe Lira
|
d3b73d87
|
Removed unused Opaque RT.
|
7 年前 |
Frédéric Vauchelles
|
f3b17b2a
|
Fixed debug issue
|
7 年前 |
Felipe Lira
|
0a312f93
|
Some files were not saved in the editor and were missing from last commit.
|
7 年前 |
GitHub
|
dadee06e
|
Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes
ShaderGraph template fixes
|
7 年前 |
Frédéric Vauchelles
|
7c52d2d3
|
Renamed Flags.ForceUpdate => Flags.EditorForceUpdate
|
7 年前 |
Felipe Lira
|
35cef52a
|
Fixed shader include paths
|
7 年前 |
Remy
|
5033b09a
|
Add init function for HD Camera data. When the additional camera data is created on a camera it now correclty grabs the clear flags.
|
7 年前 |
sebastienlagarde
|
173086c6
|
Enable Additional component in UI
|
7 年前 |
GitHub
|
915767d4
|
Merge pull request #1084 from Unity-Technologies/LW-DistortionPass
Add Opaque Copy Texture functionality
|
7 年前 |
GitHub
|
e8edce37
|
Merge pull request #1169 from Unity-Technologies/API-validation-improvement
API validation improvement
|
7 年前 |
GitHub
|
7de1c96d
|
Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2
HDRenderPipeline: Remove a warning
|
7 年前 |
Sebastien Lagarde
|
dcd13b1a
|
HDRenderPipeline: Remove a warning
|
7 年前 |
GitHub
|
24b26fcd
|
Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip
Fixed Y-flip in LW when a camera is rendering to a RT
|
7 年前 |
GitHub
|
55733747
|
Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip
Fixed Y-flip in HD when a camera is rendering to a RT
|
7 年前 |
Thomas
|
71e3e26a
|
Fixed Y-flip in HD when a camera is rendering to a RT
|
7 年前 |
Thomas
|
98acf904
|
Fixed Y-flip in LW when a camera is rendering to a RT
|
7 年前 |
sebastienlagarde
|
6616bdb2
|
API validation improvement
|
7 年前 |
Paul Melamed
|
ae602283
|
Somre cleanup and refactoring of adding textures to decal atlas
|
7 年前 |