GitHub
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4858dea7
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Merge pull request #1227 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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8cf60948
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Merge remote-tracking branch 'mainrepo/master' into stacklit
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7 年前 |
Stephane Laroche
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32c8ec15
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-Add slight changes from similar Lit material code changes.
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7 年前 |
GitHub
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3a0290a2
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Merge pull request #1225 from EvgeniiG/master
Port global density volumes to the interpolation volume framework (+ misc improvements)
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7 年前 |
Stephane Laroche
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e1727d9d
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Merge branch 'master' into stacklit
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7 年前 |
GitHub
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6c9988ce
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Merge pull request #1226 from Unity-Technologies/Fix-issue-with-override-value-in-debug
Fix issue with override value in debug
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7 年前 |
sebastienlagarde
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5799a070
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Fix issue with override value in debug
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7 年前 |
Stephane Laroche
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61ee5830
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Merge branch 'master' into stacklit
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7 年前 |
GitHub
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78501232
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Merge pull request #1224 from Unity-Technologies/Update-shot-graphic-test
Update shot graphic test
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7 年前 |
sebastienlagarde
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18ff5152
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Update shot graphic test
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7 年前 |
GitHub
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4a8c5ab6
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Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function
Share GetPreIntegratedFGD
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7 年前 |
sebastienlagarde
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4a94d626
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Share GetPreIntegratedFGD
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7 年前 |
GitHub
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15da236b
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Merge pull request #1221 from Unity-Technologies/Update-SSS-graphic-test
Update SSS graphic test
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7 年前 |
Frédéric Vauchelles
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b6f0098d
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(wip) SSR for deferred
Toggle for SSR
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7 年前 |
sebastienlagarde
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5f5c5dd3
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Update SSS graphic test
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7 年前 |
Frédéric Vauchelles
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09596c67
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |
sebastienlagarde
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838474da
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HDRenderpipeline: Remove unused file - we ahve a converter now
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7 年前 |
GitHub
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517c5afd
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Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD
Factor PreIntegratedFGD
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7 年前 |
sebastienlagarde
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a7a14891
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Factor PreIntegratedFGD
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7 年前 |
GitHub
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a6d193f9
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Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles
Add the ability to change decal shape with the handle ui control
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7 年前 |
Kay Chang
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53b01e3a
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WIP adding Switch support.
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7 年前 |
GitHub
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ff5089b7
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Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode
HDRenderPipeline: FactorLTCAreaCode
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7 年前 |
Kay Chang
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947cb257
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WIP adding switch support (not working yet).
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7 年前 |
GitHub
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7dd0b991
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Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster
Expose numlights per cluster
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7 年前 |
GitHub
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362e32d7
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Merge branch 'master' into expose-numlights-per-cluster
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7 年前 |
GitHub
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ab445387
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Merge pull request #1209 from Unity-Technologies/LWRP
LWRP
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7 年前 |
GitHub
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7a36e4e2
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Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster
Revert "Expose the number of light indices per clustered tile"
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7 年前 |
GitHub
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7804b03a
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Revert "Expose the number of light indices per clustered tile"
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7 年前 |
sebastienlagarde
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530d5538
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HDRenderPipeline: FactorLTCAreaCode
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7 年前 |
sebastienlagarde
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54302a12
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HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion
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7 年前 |
GitHub
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fa4597b9
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Merge pull request #1214 from Unity-Technologies/Factore-AmbientOcclusionCode
Factor AmbientOcclusion code
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7 年前 |
sebastienlagarde
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ce90ed04
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Factor AmbientOcclusion code
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7 年前 |
Yao Xiaoling
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ed866ff3
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Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl.
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7 年前 |
GitHub
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879617b1
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Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code
HDRenderPipeline: Sharing envlight code
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7 年前 |
Yao Xiaoling
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37aae303
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Removed vertex color mode which was intended to alter the blend mask.
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7 年前 |
sebastienlagarde
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fbf1ccab
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Remove indirect GTAO debug mode
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7 年前 |
Yao Xiaoling
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9b87080c
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Removed displacement mode.
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7 年前 |
sebastienlagarde
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dc498b1e
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Merge remote-tracking branch 'refs/remotes/origin/master' into Sharing-envlight-code
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7 年前 |
Raymond Graham
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05e90af9
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Increase light indices count per cluster.
Increase the memory allocated for the cluster light list. Just allocate the maximum possible storage based on a max of 32 lights per cluster.
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7 年前 |
Yao Xiaoling
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846b792e
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Small fixes due to removal of vertex animation and transparent mode.
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7 年前 |
sebastienlagarde
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9298afe1
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Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates
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7 年前 |
Raymond Graham
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e53b33fe
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Revert "Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes."
This reverts commit 37c9fd844ae2cb461cb693ffc37dddcb71b2be3c.
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7 年前 |
GitHub
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52d2cf4e
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Merge pull request #1212 from Unity-Technologies/expose-numlights-per-cluster
Expose the number of light indices per clustered tile
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7 年前 |
Evgenii Golubev
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b465602c
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Optimize
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7 年前 |
Yao Xiaoling
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9a2fed6e
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Remove vertex wind animation.
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7 年前 |
Sebastien Lagarde
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4a161d5a
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HDRenderPipeline: Sharing envlight code
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7 年前 |
Raymond Graham
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31f3f3cb
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Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes.
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7 年前 |
Evgenii Golubev
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248f6d04
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Fix formatting
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7 年前 |
Yao Xiaoling
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5639b1fc
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Added Terrain shader and TerrainUI based on layered lit shader.
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7 年前 |
Sebastien Lagarde
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dc30088d
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HDRenderPipeline: Remove unnecessary header
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7 年前 |